0aad4bb3-d809-49bd-aee2-04ab71928f31
- Queued
- Jul 24, 2026, 04:17 PM
- Completed
- Jul 24, 2026, 04:18 PM
- Execution time
- 14.8s
- Outputs
- 1 · 6.2 MB
- Inputs
- 3
- Cached nodes
- 4
Outputs
1Click an image to view it full size.
Text prompts
2**POSITIVE PROMPT** Plate for shot S1.21 — @Loft, derived from the **P-05 glass macro plate**. Vertical 9:16, 1440x2560. Macro on **@Monitor1's matte anti-glare surface**, square to the screen plane, framed so that **the waveform band occupies the horizontal middle third** and **her diffuse reflection floats in and across that same optical space** — the two sharing one plane so that neither resolves as foreground or background. The composition must never resolve which of them we are looking at; that ambiguity is the frame's entire function. Single plane plus the reflection layer. Lens character 85mm macro at 0.30 m, camera at seated eye height 118 cm, square to the matte screen, shallow plane of focus with the surface sharp and the extreme frame edge softening. Surface: real anti-glare coating granularity under raking light, the micro-texture that scatters rather than mirrors, the thumb smudge at the lower left, a faint spray of dried speech droplets in the lower third, fine dust at the panel edge. @Monitor1 matte, W2, thin bezel barely intruding at the extreme frame edge. Reflection: **diffuse only, capped opacity, heavy blur** — an unresolved suggestion of a face and shoulder sitting over the middle band, no features, no eyes, no legible geometry, never a mirror image. Position consistent with her seated square to the screen, hair loose on the left. **She does not move for the duration.** Lighting: **green** screen emission only — Elias playing continuously. Self-luminous, flat and ugly like a real interface. No secondary source, no sodium, no blue-white. No glow bloom, no halation, no light wrap around the trace. **Generate the screen dark and empty.** Leave the horizontal middle band and **the extreme frame edge** clean and unpopulated as comp receiver plates. No waveform, no trace, no type, no letters, no numbers, no cursor, no UI elements in the generated image — the waveform is animated sample-accurate from the locked VO and composited, as is the pulsing draft window at the frame edge. Static. Locked off. Nothing moves. **NEGATIVE PROMPT** glossy screen, mirror reflection, sharp reflection, legible reflected face, reflected eyes, recognisable person in reflection, resolved portrait, high-opacity reflection, second reflection, reflection of a different room, mirror, glass sheen, specular highlight, screen glare, blue-white light, warm light, amber light, sodium light, coloured spill, glow, bloom, halation, light wrap, neon, lens flare, waveform, audio trace, spectrum bars, equaliser, oscilloscope, visualiser, text, type, letters, words, numbers, timestamps, cursor, UI elements, interface, window, panel, icons, menu bar, buttons, generated screen content, legible anything, watermark, subtitle, deep focus, sharp background, everything in focus, separated planes, clear foreground and background, wider shot, bezel dominant, second monitor, dead pixel, room visible, desk visible, keyboard visible, mug visible, hands, face, person in frame, body, camera movement, push in, drift, handheld, dolly, tilt, angled to screen, off-square, perspective distortion, pristine panel, new monitor, clean screen, no smudges, no dust, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, beautiful, aesthetic, curated, clean, tidy, horizontal framing, AI artefacts, morphing edges
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
Input media
3Source images and video this run consumed.