0c55d1c4-c09d-46bb-aa32-8f77fc6e61e1
- Queued
- Jul 16, 2026, 05:25 PM
- Completed
- Jul 16, 2026, 05:26 PM
- Execution time
- 54.3s
- Outputs
- 1 · 2.6 MB
- Inputs
- 1
- Cached nodes
- —
Outputs
1Click an image to view it full size.
Text prompts
1[SHOT 3.06 | START FRAME: NB Pro 3.06 output | DURATION: 3s | STORY-CRITICAL] Real-time pacing. This is the story-critical frame. The flicker itself takes 0.7 seconds; the surrounding stillness carries the rest. Zero to 0.3 seconds: @Daniel's eyes are captured in the start-frame's down-left position — a micro-glance downward as he searches for the lie he is about to deliver. Absolutely no head movement. Mouth at rest, closed, neutral. 0.3 to 0.7 seconds: his eyes flick up and toward frame-right, landing on @Ellis in the deep background. This eye-only movement takes approximately four tenths of a second — sharp but not jerky, purposeful. His head does not turn. His chin does not lift. Only the eyes. The hold on @Ellis lasts approximately three tenths of a second — a look of silent confirmation being requested. 0.7 to 1.0 seconds: his eyes return, this time locked forward and slightly to frame-left, settling on off-camera @Marcus. The full return takes three tenths of a second — smoother than the outbound flick, because the decision is made. 1.0 to 2.5 seconds: HOLD. @Daniel is now looking at off-camera @Marcus. No eye movement. A single controlled blink lands at approximately the 1.6-second mark. His mouth remains at rest, closed. Micro-breath: a single controlled inhale at approximately 2.0 seconds — small chest rise, small chest fall. 2.5 to 3.0 seconds: his lips part fractionally in preparation for the next shot's dialogue delivery — the transition setup for the L-cut into 3.07. No sound yet. @Ellis in deep background is stationary throughout — no head movement, no shift. Camera: locked static, no drift at all. This frame must be a held frame. Zero handheld energy. Focus: locked on @Daniel's eyes throughout. @Ellis stays soft. Light and atmosphere in motion: warm key holds absolutely constant — no flicker. Do not add dust motes to this shot; the frame must feel airless and held. Tempo: real time. The flicker is a single beat inside a stillness. The stillness IS the shot.
Input media
1Source images and video this run consumed.