TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

1881aea5-bf1b-4754-836f-073adcc67d80

Queued
Aug 21, 2026, 03:18 AM
Completed
Aug 21, 2026, 03:24 AM
Execution time
6m 9s
Outputs
1 · 15 MB
Inputs
1
Cached nodes

Outputs

1

Click an image to view it full size.

timeline_00146_.mp4

node 12 · 15 MB

Text prompts

2
Promptnode 11 · SeedanceV2Video · promptSeedance 2.0 Video

SCENE CONTEXT Over <IMAGE_2>'s shoulder, he gives the order to the messenger standing before him — the same soldier seen beside him in <IMAGE_1>'s reference frame. As he speaks, <IMAGE_2> is not static — his hand moves in a controlled gesture, pointing off toward the horizon, then closing into a fist at his side as he finishes the line, jaw set. The messenger's face shifts from tension to resolve as the words land. He nods once, turns, and sprints to a waiting horse, mounting in one motion and galloping off — visibly covering real ground before the cut, dust trailing behind him across the open battlefield, no palace or pavilion visible anywhere in frame. The scene closes back on <IMAGE_2>, his expression staying hard, focused, and determined — no smile. Seven shots, hard cuts through the dialogue exchange, building into the OTS delivery, the messenger's departure, and the final resolute look. ACTIVE REFERENCES <IMAGE_2>: broad-built warrior, sleeveless engraved steel cuirass with a stylized lion-motif chest emblem, dark curly shoulder-length hair, short beard, small hoop earring, blood streaked across his cheek and dried on his brow, faded scars across chest and arms, deep red draped dhoti trousers with gold trim, leather wrap sandals crossed with cord. Facial accuracy locked to this character sheet. 100% matches the reference. Voice: deep, even, commanding male voice with perfect crisp native Hindi pronunciation. <IMAGE_1>: full scene reference — the messenger, chainmail hood and hauberk, weathered battlefield face, standing near <IMAGE_2> in the hazy battlefield light. Character positioning drawn from this reference. 100% matches the reference. <IMAGE_3>: color and tone reference — overall grade, contrast, and light quality for the entire sequence pulled from this image. 100% matches the reference. LOCATION MAP Foreground: <IMAGE_2>'s shoulder and back filling the lower edge of frame in the OTS shots, the messenger facing him beyond. Midground: the messenger's horse waiting a short distance away, reins loose, battlefield debris scattered around its hooves. Background: open battlefield stretching to the horizon in every shot — no palace, no pavilion, no structure of any kind, only cracked earth, scattered debris, and haze. Lighting and color grade match <IMAGE_3> throughout. FIRST FRAME / BLOCKING <IMAGE_2>'s shoulder and the back of his head fill the left of frame, out of focus; the messenger stands facing him directly, alert and waiting, positioned as in <IMAGE_1>. FORMAT MODE Timed multishot, seven HARD CUTs at stated seconds, uneven durations. Cuts only at the specified points, the camera does not cut on its own. 0.0s to 2.0s — SHOT 1, OTS, <IMAGE_2> beginning the order, hand gesturing toward the horizon. 2.0s HARD CUT 2.0s to 3.0s — SHOT 2, close on the messenger's face, listening intently. 3.0s HARD CUT 3.0s to 4.6s — SHOT 3, OTS continued, <IMAGE_2> finishing the line, fist closing at his side. 4.6s HARD CUT 4.6s to 5.4s — SHOT 4, close on the messenger's face, the single decisive nod. 5.4s HARD CUT 5.4s to 7.0s — SHOT 5, wide, the messenger sprinting to his horse and mounting in one motion. 7.0s HARD CUT 7.0s to 8.4s — SHOT 6, tracking, the horse at full gallop covering real distance across the open battlefield, no structures visible. 8.4s HARD CUT 8.4s to 10.0s — SHOT 7, CU, <IMAGE_2>'s face staying hard, focused, and determined — no smile. OPTICS SHOT 1: FOV LOCK 40° over-the-shoulder. SHOT 2: FOV LOCK 18° close portrait. SHOT 3: FOV LOCK 40° over-the-shoulder, matching shot 1. SHOT 4: FOV LOCK 18° close portrait. SHOT 5: FOV LOCK 63° wide. SHOT 6: FOV LOCK 47° medium tracking. SHOT 7: FOV LOCK 18° close portrait. No drift mid-segment on any shot. LENS CHECK at the close of each shot: framing holds the stated FOV through its final frame. CAMERA SHOT 1: static handheld positioned behind <IMAGE_2>'s shoulder, 1cm tremor, holding the messenger in clear focus beyond him. SHOT 2: handheld pushed in tight on the messenger's face, 1cm tremor, dust drifting past the lens edge. SHOT 3: static handheld, same OTS position as shot 1, holding through to the end of the line. SHOT 4: handheld pushed in tight on the messenger's face, 1cm tremor, catching the nod. SHOT 5: handheld pulled back wide, tracking the messenger's sprint and mount in one continuous motion. SHOT 6: handheld tracking alongside the horse's gallop at a matched pace, holding the horse in frame as it visibly covers ground away from camera, open battlefield the entire time. SHOT 7: static handheld pushed in close on <IMAGE_2>'s face, 1cm tremor, holding on the hardened, focused expression. ACTION SHOT 1 (0.0–2.0s): <IMAGE_2>'s voice is even and commanding as he begins, perfect crisp Hindi pronunciation, accurate natural lip-sync: "राजमाता से कहो, बाहुबली इंकोशी का पीछा कर रहा है" — his hand rises and gestures firmly toward the horizon as he speaks, a real grounded motion tied to the words. His eyes stay locked on the messenger's eyes through the line — alive, steady, small natural saccades between the man's two eyes, one natural blink, focus absolute. SHOT 2 (2.0–3.0s): the messenger's eyes stay locked on <IMAGE_2>, jaw tight, absorbing every word — his eyes alive with listening: tiny saccades, moisture catching the light, a suppressed blink, lower lids tense with battlefield strain. SHOT 3 (3.0–4.6s): <IMAGE_2> finishes, low and final, crisp pronunciation, accurate lip-sync: "मैं प्रजा की रक्षा करूँगा" — his gesturing hand drops and closes into a fist at his side, punctuating the decision; on the final word his eyes narrow a fraction with quiet iron, an unblinking hold through the last syllable. SHOT 4 (4.6–5.4s): the messenger's face shifts into resolve — his eyes steady, one sharp brightening of focus — and he gives a single sharp nod, a quick blink sealing it. SHOT 5 (5.4–7.0s): he turns immediately, sprinting the short distance to his waiting horse and swinging up into the saddle in one fluid motion. SHOT 6 (7.0–8.4s): the horse launches into a full gallop, visibly covering real ground across the open battlefield over the full shot, dust kicking up behind it, the horizon empty of any structure. SHOT 7 (8.4–10.0s): <IMAGE_2> watches him go — his eyes tracking the rider's diminishing figure in a slow controlled pan of the gaze, alive and precise, then settling forward into a fixed hard focus; jaw set, one slow heavy blink, eyes hard and determined, no softening, no smile. PERFORMANCE <IMAGE_2>: controlled and commanding, punctuated by the pointing gesture and closing fist — grounded natural movement, no theatrical flourish. His eyes carry the performance: locked living contact through the order, natural blink rhythm, micro-saccades reading the messenger, the fractional narrowing and unblinking hold on the final vow, the tracking gaze and slow heavy blink of shot 7 — real thought visible behind the eyes every frame. The messenger: genuine battlefield tension in the eyes shifting into clear bright resolve at the nod, real physical urgency in the sprint and mount. Pore-level skin realism, sweat sheen, moisture catch-lights in all close shots. PHYSICS The messenger's mount carries real athletic effort — a full sprint transitioning into a mounted leap with natural momentum. The horse's gallop kicks up dust with each stride, weight and speed genuine, its frame position shifting meaningfully across shot 6 to sell real distance. <IMAGE_2>'s hand gesture in shots 1 and 3 carries natural weight and timing tied to the speech rhythm. Eye mechanics fully human in every close shot — true saccade speed, weighted blinks, no doll-stare. LIGHTING Color grade, contrast, and light quality pulled from <IMAGE_3> throughout. Haze density consistent across all shots, the empty battlefield horizon in shot 6 rendered in the same tone as the foreground. Eye catch-lights present in every close shot. AUDIO <IMAGE_2> says, even and commanding, perfect crisp native Hindi pronunciation, no mistakes, natural pacing with a brief pause after "कहो": "राजमाता से कहो, बाहुबली इंकोशी का पीछा कर रहा है। मैं प्रजा की रक्षा करूँगा।" Only his voice with natural battlefield air — hoofbeats and sprint footsteps in shots 5–6. No music. STYLE Photoreal, cinematic and grounded, fine film grain, natural hand-gesture movement during the dialogue, kinetic tracking during the ride-off, color and mood matched to <IMAGE_3> throughout. OUTPUT SETTINGS Real-time speed throughout all seven shots, no slow-motion. POSITIVE LOCKS <IMAGE_2>'s face stays accurate to the character sheet in every shot, his final expression hard and determined with no smile. The messenger's appearance, gear, and positioning stay consistent with <IMAGE_1> across all shots. Color grade locked to <IMAGE_3> throughout. No palace, pavilion, or structure in any background — only open battlefield. OTS framing in shots 1 and 3 matches exactly. The horse in shot 6 visibly covers real distance. The only spoken words are the Hindi line "राजमाता से कहो, बाहुबली इंकोशी का पीछा कर रहा है। मैं प्रजा की रक्षा करूँगा।" with accurate lip-sync and flawless pronunciation.

1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up

node 10 · SeedReferenceImages · paths

input/charactersheet balal.png input/com.jpeg

Input media

1

Source images and video this run consumed.

com.jpeg

node 10 · 420 KB