19288f10-7408-4280-9f26-16dfd22381f6
- Queued
- Jul 27, 2026, 02:11 PM
- Completed
- Jul 27, 2026, 02:11 PM
- Execution time
- 21.8s
- Outputs
- 1 · 6.8 MB
- Inputs
- 1
- Cached nodes
- 1
Outputs
1Click an image to view it full size.
Text prompts
2Establishing location plate, empty of people. Night, around 8 PM, heavy rain. A very narrow pedestrian alley running between two tall brick buildings in Lower Manhattan, only wide enough for people to walk single-file or two abreast, impossible for any vehicle to enter. Wet brick walls close on both sides, rain pouring straight down the slot between them, water running down the brick and pooling on the uneven wet ground. Lighting, all motivated: one hard caged wall-mounted lamp high on the left wall throwing a cool pool straight down, a faint warm glow from a single lit window above, and the distant spill of the main street at the far mouth of the alley. Deep shadow everywhere else. Details: rusted fire escapes zig-zagging up both walls, exposed pipes and conduits, a wall vent leaking a wisp of steam, water stains and faint old graffiti on the brick, a couple of dented trash bins against one wall. At the far end, the alley opens onto the glow of the wet main road, a streetlight and the small green subway lamp visible in the distance. Atmosphere: claustrophobic, cold, wet, near-black with a single hard practical pool of light, desaturated slate-and-grey palette, volumetric rain caught in the beam, everything soaked and reflective. No artificial fill. Photorealistic cinematic location still, prestige crime-drama grit, shot on ARRI Alexa 35, deep clean blacks, ARRI Reveal naturalistic color, no glamour, no oversaturation. Vertical composition, 9:16. negative prompt: wide alley, open courtyard, road, vehicles, cars, daylight, blue hour, dusk, drizzle, dry ground, people, crowds, bright even lighting, oversaturated, HDR, neon overload, cyberpunk, teal-orange grade, CGI, 3D render, cartoon, lens flare, watermark, text artifacts
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
Input media
1Source images and video this run consumed.