229ceb8c-7815-4c78-b549-60969d83f16e
- Queued
- Aug 19, 2026, 10:02 AM
- Completed
- Aug 19, 2026, 10:02 AM
- Execution time
- 4.2s
- Outputs
- 0 · 0 B
- Inputs
- 2
- Cached nodes
- —
Failure
KLingAPIError Details: code: 1201 message: prompt: size must be between 0 and 2500 request_id: 1c1598a9-b2e2-4059-923f-4201ff511732 status_code: 400
Stack trace
File "/home/ec2-user/ComfyUI/execution.py", line 542, in execute
output_data, output_ui, has_subgraph, has_pending_tasks = await get_output_data(prompt_id, unique_id, obj, input_data_all, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/execution.py", line 341, in get_output_data
return_values = await _async_map_node_over_list(prompt_id, unique_id, obj, input_data_all, obj.FUNCTION, allow_interrupt=True, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/execution.py", line 315, in _async_map_node_over_list
await process_inputs(input_dict, i)
File "/home/ec2-user/ComfyUI/execution.py", line 303, in process_inputs
result = f(**inputs)
^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2054, in generate
_raise_with_model_guidance(exc, model)
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 639, in _raise_with_model_guidance
raise exc
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2052, in generate
result = backend.generate_image2video(request)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 95, in generate_image2video
raise exc
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 93, in generate_image2video
response = generator.run(client)
^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/api/prediction.py", line 327, in run
resp = client.request(method=self._request_method, path=self._request_path, json=self.to_dict())
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 95, in request
_raise_for_status(resp)
File "/home/ec2-user/ComfyUI/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 26, in _raise_for_status
raise KLingAPIError.from_response(resp)
Outputs
0The run failed before producing any output.
Text prompts
1STARTING FRAME <Image 1> — elevated frontal view of the Kalakeya horde: ONE HUNDRED THOUSAND warriors (matching <Image 2> — ash-black dusted skin, wild matted hair, crude leather and fur armor, bone ornaments, spears, curved blades, axes, hide shields) advancing toward the camera as one unbroken flood of humanity — the front wall of snarling warriors chest-up and large in the lower frame, the seething ocean of heads and bristling weapons behind them, the horizon flood dissolving into dust haze at the feet of the distant mountains, the ground completely invisible beneath the mass, blood-marked hide banners scattered across the sea, a low dust cloud rolling at the leading edge. Sepia-toned war haze, harsh diffused sun from frame-left, muted earth-and-bone palette, fine 70mm film grain. The army's density, costumes, formation and lighting must remain exactly consistent with <Image 1> and <Image 2> throughout — no morphing, no thinning of the crowd, no gaps appearing, no clone patterns. ABSOLUTE DENSITY RULE (every second of the shot): The horde remains ONE HUNDRED THOUSAND strong and TOTALLY UNBROKEN for the entire duration — packed body against body from frame edge to frame edge and from the nearest rank to the horizon, the ground never visible anywhere, no gaps opening, no empty patches, no splits, no curves, no clearings. Every warrior faces and advances in the SAME forward direction throughout. The scale never shrinks — if anything, the camera's rise reveals MORE army, never less. CAMERA — ONE CONTINUOUS DRONE MOVE, 14 SECONDS A single unbroken aerial shot: the drone begins at the starting frame's elevated frontal position — close enough to read the front wall's snarling faces — then RISES steadily and PULLS BACK and UP in one smooth powerful ascending arc, climbing higher and higher over the advancing horde, the view expanding second by second: front wall → the ocean of ranks behind it → the full flood to the mountains — the true, sickening scale of one hundred thousand revealing itself progressively as the altitude grows. The drone's climb is smooth, heavy and cinematic — a real heavy-lift aerial rig, no jitter, no sudden speed changes, constant graceful acceleration, ending high and wide with the entire dark tide of the army filling the plain below from edge to edge beneath the frame, the mountain wall and dust-bleached sky at the top. No cuts, no zooms, no speed ramps, no slow motion. TIMELINE 0.0–4.0 sec — The wall advances From the starting elevation, the front wall of the horde strides toward and beneath the rising camera — snarling faces, pumping weapons, shields forward, the ranks behind crushed against their backs, all of it moving with heavy unified momentum. Dust bursts from thousands of striding feet, the low dust cloud at the leading edge rolling forward with them. The drone begins its climb. 4.0–9.0 sec — The ocean reveals As the drone rises and pulls back, the middle mass comes into full view — thousands upon thousands of heads and bristling weapons rippling forward like a dark sea under wind, waves of motion rolling through the crowd, dozens of ragged blood-marked banners swaying above the flow, bone-totem standards bobbing with the advance, war cries rippling visibly through the ranks as heads tip back and weapons pump skyward in spreading surges. Dust columns rise from deep inside the mass. 9.0–14.0 sec — The flood without end The drone reaches its high wide apex — and the full horror of the scale lands: the ENTIRE plain is army, a single dark advancing tide covering every meter of ground from directly below the camera to the feet of the mountains and up their lower slopes, dissolving into the dust haze at the limit of vision — one hundred thousand warriors moving as one organism toward whatever waits beyond the frame. The rolling dust cloud at the leading edge builds into a slow wall of haze. Hold the final high wide as the tide flows beneath — endless, unstoppable. End frame. HORDE PERFORMANCE The advance is heavy, unified and terrifying — not a sprint, not a charge: the confident rolling stride of an army that has never lost, weapons pumping, shields knocking, heads tipping back in ragged war cries that spread through the mass in visible waves; individual warriors vary naturally in stride, height and motion — thousands of individual movements adding into one organism, never synchronized like a march, never cloned, never patterned; banners and totems sway with real carried weight; the front wall's faces burn with hostile intent toward whatever lies ahead. ENVIRONMENT Dust everywhere and always: bursting at the front wall's feet, rolling as a building cloud at the leading edge, rising in columns from deep inside the mass, hazing the horizon flood; the sepia war atmosphere thickening with distance; heat shimmer over the far ranks; the harsh sun from frame-left throwing tens of thousands of dull weapon glints across the sea like light on dark water, the glints shifting and rippling as the army moves; the mountain wall fixed and monumental behind everything. PHYSICS One hundred thousand individual gaits — every warrior's stride, bounce and weapon-pump on its own natural timing, the crowd's collective motion emerging from individual chaos exactly like real massed humanity; the dust obeys real wind and displacement physics — kicked, rolled, drifted; banners and bone totems sway with true carried inertia; the drone's ascent follows real heavy aerial rig physics — smooth mass, gradual arcs, no impossible moves; parallax correct throughout the climb — near ranks sweeping below faster, far flood crawling, mountains fixed; no crowd morphing, no figures merging or duplicating, no density loss at any altitude. AUDIO No background music, no score, no BGM of any kind. Only real diegetic sound at overwhelming scale: the deep seismic rumble of two hundred thousand striding feet — a continuous rolling earthquake under everything; massed guttural war cries surging through the horde in waves, near roars and far echoes layering across the plain; the clatter and knock of a hundred thousand weapons and shields; banner cloth cracking in the wind; the hiss of the rolling dust; wind rising as the drone climbs, the whole soundscape widening and deepening with altitude into one vast terrifying roar of an army without end. No music stings, no cinematic whooshes, no drones.
Input media
2Source images and video this run consumed.