22dfdb3e-1907-497a-921a-80ca2ad9fb3d
- Queued
- Jul 24, 2026, 04:23 PM
- Completed
- Jul 24, 2026, 04:23 PM
- Execution time
- 15.6s
- Outputs
- 1 · 6.1 MB
- Inputs
- 3
- Cached nodes
- 3
Outputs
1Click an image to view it full size.
Text prompts
2**POSITIVE PROMPT** Plate for shot S1.25 — @Loft, derived from the **P-05 glass macro plate**. Vertical 9:16, 1440x2560. Macro on **@Monitor1's matte anti-glare surface**, square to the screen plane, framed **tight on the waveform band** — tighter than S1.21, wider than S1.23's subpixel abstraction. The band sits across the horizontal centre and fills the majority of frame height, with clean unpopulated field above and below. Single plane. Lens character 85mm macro at approximately 0.22 m, camera at seated eye height 118 cm, square to the screen plane. **No reflection at this distance** — she stays out of her own frame between the two eye shots. Surface: anti-glare coating granularity resolving under the emission, the scatter layer's micro-texture, fine dust at this scale. Matte, W2 panel. Bezel out of frame. Lighting: **self-luminous only.** No external source, no sodium, no key, no fill, no ambient. **Generate the panel dark and unlit.** Leave the entire field clean as a comp receiver — no waveform, no green trace, no lit content, no type, no letters, no numbers, no cursor, no UI elements in the generated image. The trace is animated sample-accurate from the locked VO and composited, as is the pulsing draft window at the extreme frame edge. Static. Locked off. Nothing moves. **NEGATIVE PROMPT** reflection, mirrored image, face in reflection, person visible, hands, body, eyes, room visible, desk visible, bezel, monitor edge, screen border, second monitor, waveform, audio trace, green trace, lit pixels, illuminated content, spectrum bars, equaliser, oscilloscope, visualiser, glow, bloom, halation, light wrap, neon, lens flare, specular highlight, screen glare, blue-white light, warm light, amber light, sodium light, external light source, ambient light, fill light, text, type, letters, words, numbers, timestamps, cursor, UI elements, interface, window, icons, buttons, generated screen content, legible anything, watermark, subtitle, subpixel structure, RGB cells visible, extreme abstraction, deep focus, sharp background, wider shot, recognisable object, depth, perspective, 3D, bokeh, moiré, aliasing, scan lines, CRT phosphor, CRT curvature, dot mask, halftone, LED matrix, pristine panel, new monitor, no dust, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, beautiful, aesthetic, curated, camera movement, push in, drift, handheld, dolly, tilt, angled to screen, off-square, horizontal framing, AI artefacts, morphing edges
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
Input media
3Source images and video this run consumed.