TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

28af6a7c-166c-4c37-9d36-fecae7d2177b

Queued
Jul 18, 2026, 12:27 PM
Completed
Jul 18, 2026, 12:29 PM
Execution time
1m 45s
Outputs
1 · 7.8 MB
Inputs
1
Cached nodes

Outputs

1

Click an image to view it full size.

timeline_00052_.mp4

node 6 · 7.8 MB

Text prompts

1
Promptnode 4 · Comfyui-Kling-Wrapper Image2Video · prompt

[SHOT 3.18 | START FRAME: NB Pro 3.18 output | DURATION: 10s] WS corridor walk. @Marcus and @Daniel walk away from camera down the narrow @PullmanCorridor toward the vanishing point. First three seconds: both men walk at a measured pace — approximately one step per second. @Marcus leads by a full step, his broad navy-black back filling the left half of the corridor. @Daniel follows stage-right, camel jacket catching lace-filtered window light on his right side. Their footsteps land with realistic weight on the linoleum — @Marcus's planted stride, @Daniel's slightly lighter step. Fourth to sixth second: as they advance deeper into the corridor, the lace-diamond shadow-play on the floor MOVES beneath their feet — the shadows hold their position (they're cast by fixed curtains) while the men walk THROUGH them, light and shadow alternating across their legs and backs. @Marcus passes compartment door "4" — the brass plaque catches a brief warm glint as window light crosses it. Seventh to ninth second: the corridor narrows perceptually as they approach the darker far vestibule. @Marcus slows his pace — stride shortening. @Daniel matches the deceleration a beat later. The lace-filtered light grows more oblique as they move deeper, the warm-to-cool gradient increasing. Tenth second: @Marcus stops. His weight plants. @Daniel stops half a step behind him. Neither turns. The corridor holds. Camera: locked static at the entry end of the corridor. No dolly, no push. The men shrink naturally as they walk into depth. Focus holds the foreground lace curtain sharp with the men readable in the midground throughout. Light in motion: lace-shadow-play on the floor is the constant visual motif. Dust motes drift in the window beams. The warm-to-cool depth gradient holds. Real time, unhurried, processional weight.

Input media

1

Source images and video this run consumed.

character_ref_00305_.png

node 5 · 1.4 MB