TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

2a3ce948-a84e-4b03-8402-0e5bf72f6c14

Queued
Sep 5, 2026, 08:57 AM
Completed
Sep 5, 2026, 09:01 AM
Execution time
3m 58s
Outputs
1 · 8.0 MB
Inputs
3
Cached nodes

Outputs

1

Click an image to view it full size.

timeline_00188_.mp4

node 12 · 8.0 MB

Text prompts

2
Promptnode 11 · SeedanceV2Video · promptSeedance 2.0 Video

**DURATION:** 15 seconds exactly. Four cuts. Five shots. Each shot **3.00 seconds**. OUTPUT 16:9 FULL FRAME. Fill the whole 16:9 frame. Do not add black bars. Do not add any logo. **LOOK:** 1975 Hindi-film photochemical look. Fine grain. Hard noon sun. Granite, scrub, weathered trestle. Match <<image_2>>. **REFERENCE MAP** <<image_1>> DACOITS. Faces and costumes only. Every rider and shooter in this clip = this sheet. No new faces. <<image_2>> BRIDGE LOCATION. Wooden trestle, pole rails, granite bowl. Geography lock. Do not bend or stretch the span. <<image_3>> RIFLE. Wood-stock bolt-action, box magazine, olive sling. The only long gun. Do not modernize it. **GEOGRAPHY** Start of the span, mid-deck, and the granite shoulders beside the trestle all stay where <<image_2>> puts them. Dacoits may sit on horses at the **start**, kneel or stand on **dirt/rock beside the rails**, or hide behind a **boulder next to the span**. Nobody walks off the map. **CAST** Dacoits from <<image_1>> only. Mixed blocking: horses, kneeling, standing, cover. One man is the **hit victim** — pick any sheet face except a new one — and he is the only man who falls. --- **0.00–3.00 — SHOT 1. WIDE — THE MIX** Wide on <<image_2>>. Several dacoits from <<image_1>>: **two on horses** at the start of the bridge, **one standing** on the dirt at the rail, **one kneeling** by a rock. Rifles from <<image_3>> at rest. No firing yet. Hard sun. Dust. **CUT** **3.00–6.00 — SHOT 2. KNEELING — FIRES** Medium. One dacoit from <<image_1>> **kneeling on one knee in the open** beside the trestle. He **fires <<image_3>>** toward off-screen cover across the span. Muzzle smoke. Recoil. He stays down on the knee. **CUT** **6.00–9.00 — SHOT 3. COVER — FIRES** Medium. A different dacoit from <<image_1>> **behind a granite rock**, body half-hidden. He **fires <<image_3>>** over the rock. Muzzle smoke. He does not stand into the open. **CUT** **9.00–12.00 — SHOT 4. STANDING — CHEST HIT** Medium on a **standing** dacoit from <<image_1>> on the boards / dirt at the start of the span. Off-screen round. **Hit in the chest.** Short jerk. He does not drop yet. He does not die off-screen — stay on him. **CUT** **12.00–15.00 — SHOT 5. THE FALL** Same man. **Falls from the chest hit** — loose, heavy, onto dirt or boards. Dramatic, not a neat sit-down. Dust. Rifle from <<image_3>> leaves his hands. Hold on the fall to 15.00. --- **AUDIO — SFX ONLY** Two rifle cracks (Shots 2 and 3). Distant return crack. Chest hit. Body on wood/dirt. Wind. Hoof shift in Shot 1. No dialogue. No music. No score. No voiceover. **NEGATIVE** Do not add a dummy / TNT / paper-tube charge. Do not add Jai, Veeru, or Basanti. Do not show a 12th face. Do not warp the bridge. Do not put riders mid-span as a parade. Do not modernize <<image_3>>. Do not add a logo or letterbox. Do not change shot length — **3.00 each**. Do not exceed 15.00. Do not add speech.

1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up

node 10 · SeedReferenceImages · paths

input/Dacoit's Sheet .png input/Bridge location sheet.png input/rifle.png

Input media

3

Source images and video this run consumed.

Dacoit's Sheet .png

node 10 · 2.3 MB

Bridge location sheet.png

node 10 · 3.2 MB

rifle.png

node 10 · 1.9 MB