3b8602a5-12ec-4ee7-8cdc-e4dcf8f8c811
- Queued
- Aug 28, 2026, 07:32 AM
- Completed
- Aug 28, 2026, 07:35 AM
- Execution time
- 2m 49s
- Outputs
- 1 · 22 MB
- Inputs
- 2
- Cached nodes
- 1
Outputs
1Click an image to view it full size.
Text prompts
3STARTING FRAME <Image 1> — intense frontal close-up: warrior in steel muscle cuirass, gold ball earrings, red forehead mark, blood streaks on cheek, dense beard, blurred warm battlefield behind. Face, composition and grade locked to this frame — no morphing. SCENE: He senses the enemy fleeing in the distance and turns his head to HIS RIGHT (toward frame-left from camera view), locking eyes on the far escape route. Silent tension-building beat — no dialogue. CAMERA Handheld close-up, 1cm tremor with faint distant-impact shudders; very slow push-in across the full shot; focus locked on his eyes. TIMELINE — ONE CONTINUOUS SHOT 0-2.5s: He holds the frontal stare — deep steady breathing, jaw set. Then his EYES flick sharply toward frame-left first — one beat before the head follows. 2.5-5s: His head TURNS to his right (toward frame-left), unhurried but decisive, hair swinging slightly — eyes locking hard on the far distance: a sharpening squint, pupils adjusting to far focus, brows drawing down. 5-8s: Tension builds in stillness — nostrils flare with one slow hard breath, jaw muscles ripple as teeth set, a sweat bead slides down his temple, shoulders rise with a deeper inhale — a predator deciding. One slow heavy blink, eyes reopening colder, harder, locked. 8-9.5s: Hold the turned stare into the distance — absolute focus, embers and dust drifting through warm light. End. PERFORMANCE Eyes lead the head by a full beat — the flick, then the turn. Tension through breath, jaw, brow and stillness only. Living eyes: real moisture, warm catch-lights, precise saccades, the heavy blink and colder reopen. No dialogue, no mouth movement. PHYSICS Head turn on true neck mechanics with hair swing; real breath under the rigid cuirass; sweat bead sliding with gravity; earrings swaying faintly; dust and embers on wind; human eye mechanics; no face morphing. LIGHTING Locked to <Image 1> — warm sepia-golden battlefield tone, sun from frame-left catching the turned profile, sweat speculars, blurred warm haze. AUDIO No music, no BGM. Only distant battle roar, wind, ember hiss, his deep breathing close, one slow hard exhale as the jaw sets. LOCKS Face locked to <Image 1> every frame; turn is to HIS RIGHT — head moving toward frame-left in camera view; no dialogue; background blurred; real-time speed
morph
1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up
node 5 · LoadImage · image
frame2 (1).png
Input media
2Source images and video this run consumed.