407eced7-ec21-4c77-aa43-266b83f889f4
- Queued
- Aug 28, 2026, 07:25 AM
- Completed
- Aug 28, 2026, 07:25 AM
- Execution time
- 716 ms
- Outputs
- 0 · 0 B
- Inputs
- 2
- Cached nodes
- —
Failure
KLingAPIError Details: code: 1201 message: prompt: size must be between 0 and 2500 request_id: 769c48ee-ede1-4e93-a180-0b55aa811eb0 status_code: 400
Stack trace
File "/home/ec2-user/ComfyUI-031/execution.py", line 545, in execute
output_data, output_ui, has_subgraph, has_pending_tasks = await get_output_data(prompt_id, unique_id, obj, input_data_all, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/execution.py", line 344, in get_output_data
return_values = await _async_map_node_over_list(prompt_id, unique_id, obj, input_data_all, obj.FUNCTION, allow_interrupt=True, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/execution.py", line 318, in _async_map_node_over_list
await process_inputs(input_dict, i)
File "/home/ec2-user/ComfyUI-031/execution.py", line 306, in process_inputs
result = f(**inputs)
^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2054, in generate
_raise_with_model_guidance(exc, model)
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 639, in _raise_with_model_guidance
raise exc
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2052, in generate
result = backend.generate_image2video(request)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 95, in generate_image2video
raise exc
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 93, in generate_image2video
response = generator.run(client)
^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/prediction.py", line 327, in run
resp = client.request(method=self._request_method, path=self._request_path, json=self.to_dict())
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 95, in request
_raise_for_status(resp)
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 26, in _raise_for_status
raise KLingAPIError.from_response(resp)
Outputs
0The run failed before producing any output.
Text prompts
3STARTING FRAME <Image 1> — intense frontal close-up: warrior in steel muscle cuirass with chainmail trim, gold ball earrings, red forehead mark, blood streaks on cheek, dense beard, blurred warm battlefield with soldiers behind. Face, composition and grade locked to this frame — no morphing. SCENE: He senses the enemy chief fleeing in the distance and turns his head to HIS RIGHT (toward frame-left from camera view), locking eyes on the far escape route. A silent tension-building beat — no dialogue. CAMERA Handheld close-up, 18° portrait, 1cm war-zone tremor with faint distant-impact shudders; very slow push-in across the full shot; focus locked on his eyes. TIMELINE — ONE CONTINUOUS SHOT 0-2.5s: He holds the frontal stare — deep steady breathing, jaw set, blurred battle moving behind. Then something registers: his EYES flick sharply toward frame-left first — one beat before the head follows. 2.5-5s: His head TURNS to his right (toward frame-left), unhurried but decisive, hair swinging slightly, chin coming around — eyes locking hard on the far distance: a sharpening squint against the haze, pupils adjusting to far focus, brows drawing down by degrees. 5-8s: Tension builds in stillness — gaze fixed on the unseen fleeing enemy: nostrils flare with one slow hard breath, jaw muscles ripple as his teeth set, a sweat bead slides down his temple, shoulders rise fractionally with a deeper inhale — a predator deciding. One slow heavy blink, eyes reopening colder, harder, locked. 8-9.5s: Hold the turned stare into the distance — absolute focus, embers and dust drifting through warm light between camera and face. End. PERFORMANCE Eyes lead the head by a full beat — the flick, then the turn. Tension through breath, jaw, brow and stillness only — no exaggerated expression. Living eyes: real moisture, warm catch-lights, precise saccades settling into the locked far stare, the heavy blink and colder reopen as the decision lands. No dialogue, no mouth movement beyond the set jaw. PHYSICS Head turn on true neck mechanics with natural hair swing; real breath under the rigid cuirass; the sweat bead sliding with gravity; earrings swaying faintly; background soldiers in small natural blurred motion; dust and embers drifting on wind; human eye mechanics — true saccades, weighted blinks; no face morphing. LIGHTING Locked to <Image 1> — warm sepia-golden battlefield tone, harsh sun from frame-left catching the turned profile, hot sweat speculars, blurred warm haze constant. AUDIO No music, no BGM. Only real sound: distant battle roar and clashes under everything, wind, ember hiss, his deep controlled breathing close, one slow hard exhale as the jaw sets. LOCKS Face locked to <Image 1> every frame; the turn is to HIS RIGHT — head moving toward frame-left from camera view; no dialogue; background blurred, no readable faces; real-time speed, no slow motion.
morph
1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up
node 5 · LoadImage · image
frame2 (1).png
Input media
2Source images and video this run consumed.