4efffccc-35a7-4335-92ba-af1899332dfa
- Queued
- Jul 24, 2026, 04:12 PM
- Completed
- Jul 24, 2026, 04:12 PM
- Execution time
- 16.3s
- Outputs
- 1 · 5.5 MB
- Inputs
- 4
- Cached nodes
- 4
Outputs
1Click an image to view it full size.
Text prompts
2**POSITIVE PROMPT** Plate for shot S1.16 — @Loft, derived from the **P-05 glass macro plate**. Vertical 9:16, 1440x2560. Extreme close-up on **@Monitor1's matte anti-glare surface**, square to the screen plane, framed on the queue region — the upper third of the composition reserved for the incoming entry, the field below it running down into the lower two thirds. Single plane plus the reflection layer. Lens character 85mm macro at 0.30 m, camera at seated eye height 118 cm, square to the screen, shallow plane of focus with the surface itself sharp and the extreme frame edge softening. Surface: real anti-glare coating granularity under raking light, the micro-texture that scatters rather than mirrors, the thumb smudge at the lower left, a faint spray of dried speech droplets in the lower third, fine dust at the panel edge. @Monitor1 matte, W2, thin bezel barely intruding at the extreme frame edge. Reflection: **diffuse only, capped opacity, heavy blur** — an unresolved suggestion of her, no features, no eyes, no legible geometry. A mirror image on this coating is physically impossible. She does not move. Lighting: **blue-white** screen emission only — nothing playing, the last neutral state before Elias. Self-luminous, flat and even, no green anywhere in frame. No secondary source, no sodium. No glow bloom, no halation, no light wrap. **Generate the screen dark and empty.** Leave the upper-third entry zone, the queue field below it, and **the extreme frame edge** clean and unpopulated as comp receiver plates. No type, no letters, no numbers, no timestamps, no list rows, no window, no cursor, no UI elements in the generated image — the queue, the incoming entry and the pulsing draft window at the frame edge are all composited. Static. Locked off. Nothing moves. **NEGATIVE PROMPT** glossy screen, mirror reflection, sharp reflection, legible reflected face, reflected eyes, recognisable person in reflection, high-opacity reflection, reflection of a different room, mirror, glass sheen, specular highlight, screen glare, green light, green emission, green cast, warm light, amber light, sodium light, coloured spill, glow bloom, halation, light wrap, lens flare, text, type, letters, words, numbers, timestamps, durations, list rows, queue, entries, UI elements, interface, window, panel, waveform, cursor, icons, menu bar, buttons, scrollbar, generated screen content, legible anything, watermark, subtitle, deep focus, sharp background, everything in focus, wider shot, bezel dominant, second monitor, dead pixel, room visible, desk visible, keyboard visible, mug visible, hands, face, person in frame, body, camera movement, push in, drift, handheld, dolly, tilt, angled to screen, off-square, perspective distortion, pristine panel, new monitor, clean screen, no smudges, no dust, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, beautiful, aesthetic, curated, clean, tidy, horizontal framing, AI artefacts, morphing edges
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
Input media
4Source images and video this run consumed.