504274a8-8c3a-4169-b536-854befec7a5b
- Queued
- Jul 24, 2026, 03:10 PM
- Completed
- Jul 24, 2026, 03:10 PM
- Execution time
- 25.3s
- Outputs
- 1 · 5.5 MB
- Inputs
- 4
- Cached nodes
- 4
Outputs
1Click an image to view it full size.
Text prompts
3**POSITIVE PROMPT** Plate for shot S1.05 — @Loft with @Wren's foreground element, derived from the **P-02 over-shoulder plate**. Vertical 9:16, 1440x2560. **Over her right shoulder**, looking north-west onto @Monitor1. Her head and right shoulder occupy the **left third in soft, out-of-focus foreground**, cropped by the frame edge, deliberately unglamorous — back of the head only, **no face, no profile**. @Monitor1 fills the centre and lower two thirds, sharp. Leading lines: the desk's front edge running out of frame bottom-left, the monitor bezel forming a rectangle inside the vertical frame. Balance: heavy dark left foreground against the bright right-centre screen. **Three-plane layering, the deepest in Act 1.** Lens character **35mm** at 0.8 m, camera height 132 cm, slightly above seated eye level, mildly wide perspective — correct for the only geography shot in the episode. Locked off. Foreground element — @Wren from behind: fatigue 30 percent, wash cycle day 3, wardrobe look EP01. Ash brown hair, cool, **tucked behind the right ear and loose on the left**, the loose left side and the parting 15mm right of centre readable at this angle. **The back of the left headphone cup** and the steel band visible, gaffer tape on the left hinge, the crushed left pad. Rounded shoulders, forward head, weight settled. Motionless. Hands off the bottom frame edge. Environment, all @IDs, exact positions per the plate: @Monitor1 27-inch, matte-coated, thin bezel, W2, greyed stand. **The left edge of @Monitor2** intruding at frame-right, thick yellowing bezel. **@Mug in its darkest coffee ring at frame-right**, cold, untouched, its permanent lip mark on the same side. The keyboard's top row at the bottom frame edge. **The cable drop at the extreme frame edge**, cables falling over the west edge of the desk. Desk lacquer aged amber and crazed, worn matte in the forearm oval. West painted brick in the deep background, dark, chalked, brush direction visible. Off screen: the room behind, the mattress, the window. Lighting: **primary screen emission, blue-white** — transcript active, nothing playing — and it is the subject of the frame. Secondary: **one sodium bar on the west brick in the deep background**, and **sodium rimming her shoulder and the loose hair, amber**. **Her head blocks a wedge of screen light on the desk surface — that wedge must be present.** Room 4 to 6 stops down, blacks lifted and noisy. **No reflection: @Monitor1 is matte and cannot mirror.** No fill, no third source. **Generate the screen dark and empty** — the interface, the queue counter, the transcript pane and all figures are composited over this plate. No type, no UI, no numbers, no waveform in the generated image. Leave the screen region clean and evenly unlit as a comp receiver. Static. Locked off. Nothing in frame moves. **NEGATIVE PROMPT** face visible, profile, turned head, three-quarter head, her eyes, expression, hand in frame, hands on keyboard, reaching, moving, glossy monitor, mirror reflection on screen, reflected face, screen glare, specular on the panel, legible text, type, numbers, counter, UI elements, interface, waveform, cursor, icons, generated screen content, bright screen, blown-out screen, watermark, subtitle, green light, green emission, green cast, warm key on the screen, unmotivated blue wash, fill light, ambient light, ceiling light on, lamp, practical light on the desk, haze, volumetrics, god rays, atmosphere, no sodium bar, multiple bars, no shoulder rim, no cast shadow wedge, flat lighting, sharp foreground shoulder, deep focus everywhere, shallow focus on the screen, blurred screen, second monitor centred, mug moved, mug missing, mug held, second mug, phone in frame, notebook in frame, plants, art, photographs, mirror, rug, television, bookshelf, tidy desk, clean desk, organised cables, no cable nest, new monitor, thin bezel on @Monitor2, missing dust, wide shot, room visible, window visible, mattress visible, camera movement, push in, drift, handheld, dolly, tilt, low angle, eye-level, straight-on, frontal, wrong side of the axis, over the left shoulder, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, lens flare, halation, glow bloom, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, cozy, warm, inviting, minimalist, stylish, aesthetic, curated, beautiful, horizontal framing, morphing geometry, AI artefacts
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up
node 4 · LoadImage · image
character_ref_00375_ (1).png
Input media
4Source images and video this run consumed.