TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

53258587-df87-4107-b85e-ed25ff466ad1

Queued
Jul 17, 2026, 01:08 PM
Completed
Jul 17, 2026, 01:08 PM
Execution time
17.2s
Outputs
2 · 2.7 MB
Inputs
2
Cached nodes

Outputs

2

Click an image to view it full size.

character_ref_00274_.png

node 3 · 1.3 MB

character_ref_00275_.png

node 3 · 1.3 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

[SHOT 3.09 | REFS: @Daniel → daniel_ref_v1.png | @PullmanCoach → pullman_coach_plate_v1.png] MCU of @Daniel, clean single. Matches the framing and lens of 3.06 and 3.07 for edit consistency. @Daniel's expression is warmer than 3.07 — a small quick smile is forming, but it does not reach the eyes. His chin has settled from the lifted position of 3.07 into a slightly lower, more level angle — a transactional stance rather than a challenging one. His eye-line stays locked forward on off-camera @Marcus. Mouth is captured just at the moment of the small smile — lips together, corners lifted approximately two millimeters. Wardrobe: @Daniel/Sept-Train. Composition: same tight center-frame position as 3.06 and 3.07. Two inches headroom. Background: soft olive seats, warm mahogany paneling. Camera: ARRI Alexa 35, Cooke S7/i 75mm at T2.8 — matches 3.06 and 3.07. Lighting: continuous with 3.06 and 3.07. Grade: Kodak 2383, matches previous shots. Style: photorealistic 2.39:1 cinematic still, prestige TV production quality, natural skin, mole at outer left jaw present, mouth in the subtle smile position without showing teeth.

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

2

Source images and video this run consumed.

character_ref_00258_.png

node 5 · 1.3 MB

character_ref_00246_.png

node 6 · 1.4 MB