TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

577cb4b2-e6b7-4943-8a91-7cb83194c058

Queued
Jul 18, 2026, 01:34 PM
Completed
Jul 18, 2026, 01:34 PM
Execution time
13.9s
Outputs
1 · 1.3 MB
Inputs
2
Cached nodes
2

Outputs

1

Click an image to view it full size.

character_ref_00321_.png

node 3 · 1.3 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

[SHOT 3.25 | REFS: @Daniel → daniel_ref_v1.png | @CompartmentDoor → compartment_door_plate_v1.png | @PullmanCorridor → pullman_corridor_plate_v1.png] REVERSE ANGLE — camera is positioned INSIDE the private compartment of door "6", shooting OUTWARD through the open doorway into the corridor. @Daniel stands in the corridor facing the camera directly — a clean frontal MCU framed by the walnut doorway. The open doorway acts as a natural frame-within-a-frame: the walnut door frame on the left edge, the recessed pocket-door panel on the right edge, and @Daniel centered in the corridor beyond, filling the doorway with his upper body and face. The warm golden post-tunnel afternoon light floods in from the corridor windows BEHIND @Daniel (frame-left of the corridor, now background in this reverse angle), creating a strong warm backlight and rim-light effect — his hair edges glow with golden warmth, the shoulders of his camel-tobacco suede jacket catch golden rim on both sides, and the lace-diamond shadow-play from the corridor curtains projects onto the corridor wall visible past his shoulder. @Daniel's face is front-lit by the warm amber compartment reading lamp behind the camera (the lamp that has been on throughout the tunnel) — this gives his face warm, soft, intimate 3200K tungsten key light from slightly above. Combined with the golden backlight from the corridor, his face reads as warm-on-warm, dimensional, alive. His expression: FRONT-FACING, a natural understated squint — the honest response to post-tunnel brightn

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

2

Source images and video this run consumed.

character_ref_00311_.png

node 4 · 1.4 MB

character_ref_00301_.png

node 5 · 1.3 MB