TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

5817ce22-9c23-4cb6-98a8-833be2965c1a

Queued
Jul 26, 2026, 12:30 AM
Completed
Jul 26, 2026, 12:31 AM
Execution time
7.2s
Outputs
1 · 1.7 MB
Inputs
0
Cached nodes

Outputs

1

Click an image to view it full size.

character_ref_00436_.png

node 3 · 1.7 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

Storm cellar beneath the floorboards, A small, claustrophobic storm cellar, roughly 6x8 feet, located directly beneath the tavern's main floorboards. Its walls are composed of packed earth reinforced with rough-hewn timber supports, suggesting a hastily constructed yet sturdy hiding place. The floor is cold, uneven flagstone. A narrow, steep wooden ladder descends from a concealed trapdoor above. It's designed to comfortably fit three people in a crouched or seated position. Stacked along one wall are several small, sturdy wooden crates, burlap sacks, and a couple of sealed barrels, all containing enough preserved food and water for a month's sustenance., The air is cool, heavy, and carries a distinct musty scent of damp earth and aged wood. Cobwebs are visible in higher, unlit corners. The wooden crates are stained and worn, filled with non-perishable goods like hardtack, dried meat, and jerky. A small, rusty iron bucket serves as a rudimentary latrine. A couple of rough woolen blankets are folded neatly on a small, elevated wooden platform, suitable for sitting or resting. The only sounds are the distant, muffled thud of footsteps from the tavern above and the occasional drip of moisture from the earthen ceiling.

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

0

This run had no input media — it generated from prompts alone.