TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

586450d3-cc62-4cce-8082-8724d36b4923

Queued
Jul 18, 2026, 12:53 PM
Completed
Jul 18, 2026, 12:54 PM
Execution time
14.8s
Outputs
1 · 1.4 MB
Inputs
2
Cached nodes
1

Outputs

1

Click an image to view it full size.

character_ref_00309_.png

node 3 · 1.4 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

[SHOT 3.21 | REFS: @Daniel → daniel_ref_v1.png | @CompartmentDoor → compartment_door_plate_v1.png | @PullmanCorridor → pullman_corridor_plate_v1.png] MCU of @Daniel at compartment door "6" — the knock shot. Camera positioned at a slightly oblique angle from the corridor, matching the approach angle of the @CompartmentDoor plate. @Daniel is seen in near-profile (approximately seventy degrees off camera axis), facing the door. His right hand is raised to approximately shoulder height, knuckles presented toward the walnut surface of door "6" — captured in the instant BEFORE the knock lands. There is approximately two inches of air between his knuckles and the wood. His wrist is cocked back slightly — the preparation position. The walnut door fills the right two-thirds of the frame — rich vertical grain, the satin-brass recessed pull handle at waist height below his hand, the brass "6" plaque clearly legible above the pull, and the honey-toned frosted-glass privacy panel at eye height above his knuckles, glowing faintly with warm interior light from behind (someone is inside, a light is on — but nothing is visible through the frost). Lace-diamond shadow-play from the corridor window behind @Daniel falls across the lower portion of the door face and across @Daniel's jacket sleeve. @Daniel's expression (visible in near-profile): jaw set, eyes fixed on the door at approximately the level of the frosted panel, mouth closed. A muscle at his jaw flexes — tension held. Wardrobe: @Daniel/Sept-Train. The suede jacket sleeve and the navy micro-check flannel shirt cuff are both visible on the raised right arm. The small dark mole at the outer edge of his left jaw is visible in the near-profile. Composition: @Daniel occupies the left third of the frame in near-profile, his raised hand and the door surface occupy the center and right two-thirds. The corridor wall and lace-curtained window behind him provide depth and warm filtered light in the deep left background. The door is the destination — it dominates the frame. Camera: ARRI Alexa 35, Cooke S7/i 47mm at T2.8 — portrait lens on the door-and-man composition, shallow-adjacent depth so the "6" plaque and knuckles are tack-sharp while the corridor behind softens gently. Lighting: lace-filtered afternoon light from behind @Daniel (the corridor window at frame-left) creates warm rim light on his jacket shoulder and the back of his raised hand, warm spill across the lower door face. The frosted privacy panel above catches warm interior light from the compartment behind the door — a honey glow that contrasts with the cooler corridor ambient. Key-to-fill approximately 3:1 — this is a more dramatically lit shot than the coach scenes, the corridor's narrowness and single-side window creating natural chiaroscuro. Grade: Kodak 2383, warm walnut dominant (the door), honey glow from the frosted panel as the warm accent, lace-shadow-play as texture, cooler slate-grey in the corridor shadow areas. Style: photorealistic 2.39:1 cinematic still, prestige TV production quality, tack-sharp on the knuckles, the "6" plaque, and the door grain, @Daniel's near-profile naturally soft-sharp, the frosted panel glow must feel warm and inhabited but reveal NOTHING of who is behind it. This is a threshold frame — the last moment before contact.

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

2

Source images and video this run consumed.

character_ref_00307_.png

node 4 · 1.3 MB

character_ref_00248_.png

node 5 · 1.3 MB