TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

61994510-7ff0-43e0-97d4-e7fa9febfa05

Queued
Jul 9, 2026, 07:04 AM
Completed
Jul 9, 2026, 07:23 AM
Execution time
18m 38s
Outputs
1 · 9.3 MB
Inputs
0
Cached nodes
8

Outputs

1

Click an image to view it full size.

LTX_Director_00056_.mp4

node 37 · 9.3 MB

Text prompts

3
Positivenode 131 · LTXDirector · local_promptsLTX Director

Ultra-realistic cinematic scene inside an old wooden tavern at night with warm lantern lighting. Two men sit across a wooden table. The older man wears a worn olive-green coat with bruises on his face. He leans forward, speaking calmly with sincere eyes and natural hand gestures. The camera begins with a slow smooth 360-degree orbit around both characters, then gradually pushes into a close-up of the older man's face. Realistic micro-expressions, subtle eye movement, blinking, breathing, and emotional facial muscles. Older Man: "I'm only here to help you. I'm not here to hurt you. You have to trust me." The camera smoothly transitions over the older man's shoulder and slowly pushes toward the younger man. The younger man looks nervous, breathing heavily, avoiding eye contact. Younger Man: "No... No... I don't trust you." The camera slowly pushes back toward the older man. His expression changes from calm to frustration. His jaw tightens, breathing becomes heavier, and his eyes fill with anger. He suddenly stands up from the chair. The camera smoothly dollies backward while tilting upward to maintain dramatic framing. He slams both hands onto the wooden table. Older Man (shouting): "I SAID I'M TRYING TO HELP YOU!" He immediately grabs the wooden chair beside him with both hands and violently swings it toward the younger man's head. The camera quickly pushes in during the swing, then switches to dramatic slow motion just before impact. Wood splinters fly through the air while nearby people react in shock. Ultra-realistic acting, Oscar-level performances, perfect lip sync, natural body mechanics, cinematic lighting, shallow depth of field, volumetric light, film-quality color grading, smooth camera movement, realistic physics, 8K photorealism.

2 other text fields— sigmas, filenames, and other non-prompt strings the logger swept up

node 131 · LTXDirector · timeline_data

{"mainTrackEnabled":true,"audioTrackEnabled":true,"motionTrackEnabled":true,"propHeight":90,"globalPropHeight":60,"showFilenames":true,"overrideAudio":false,"inpaint_audio":true,"global_prompt":"Maintain perfect character consistency throughout the entire sequence. Preserve identical facial identity, age, hairstyle, facial hair, body proportions, skin tone, clothing, accessories, and overall appearance in every shot. Maintain cinematic realism, natural body mechanics, realistic human movement, accurate physics, consistent lighting direction, color grading, environment continuity, and camera continuity. Keep emotional expressions natural with subtle facial muscle movement, realistic eye motion, blinking, breathing, lip synchronization, and body language. Avoid sudden identity changes, costume changes, hairstyle changes, environment changes, or lighting inconsistencies. Film-quality cinematography, smooth transitions, photorealistic, cinematic depth of field, volumetric lighting, 8K realism.","retake_global_prompt":"","retakeMode":false,"retakeStart":24,"retakeLength":48,"retakePrompt":"","retakeStrength":1,"retakeVideo":null,"normalStartFrame":0,"normalDurationFrames":244,"segments":[{"id":"1783580027566w602c","start":0,"length":131,"prompt":"Ultra-realistic cinematic scene inside an old wooden tavern at night with warm lantern lighting. Two men sit across a wooden table. The older man wears a worn olive-green coat with bruises on his face. He leans forward, speaking calmly with sincere eyes and natural hand gestures.\n\nThe camera begins with a slow smooth 360-degree orbit around both characters, then gradually pushes into a close-up of the older man's face. Realistic micro-expressions, subtle eye movement, blinking, breathing, and emotional facial muscles.\n\nOlder Man:\n\"I'm only here to help you. I'm not here to hurt you. You have to trust me.\"\n\nThe camera smoothly transitions over the older man's shoulder and slowly pushes toward the younger man.\n\nThe younger man looks nervous, breathing heavily, avoiding eye contact.\n\nYounger Man:\n\"No... No... I don't trust you.\"\n\nThe camera slowly pushes back toward the older man. His expression changes from calm to frustration. His jaw tightens, breathing becomes heavier, and his eyes fill with anger.\n\nHe suddenly stands up from the chair. The camera smoothly dollies backward while tilting upward to maintain dramatic framing.\n\nHe slams both hands onto the wooden table.\n\nOlder Man (shouting):\n\"I SAID I'M TRYING TO HELP YOU!\"\n\nHe immediately grabs the wooden chair beside him with both hands and violently swings it toward the younger man's head.\n\nThe camera quickly pushes in during the swing, then switches to dramatic slow motion just before impact. Wood splinters fly through the air while nearby people react in shock.\n\nUltra-realistic acting, Oscar-level performances, perfect lip sync, natural body mechanics, cinematic lighting, shallow depth of field, volumetric light, film-quality color grading, smooth camera movement, realistic physics, 8K photorealism.","type":"image","imageFile":"whatdreamscost/Man_speaking_to_man_2K_202607090935.jpeg","imageB64":"/api/view?filename=Man_speaking_to_man_2K_202607090935.jpeg&type=input&subfolder=whatdreamscost","isEndFrame":false}],"motionSegments":[],"audioSegments":[]}

node 131 · LTXDirector · resize_method

maintain aspect ratio

Input media

0

This run had no input media — it generated from prompts alone.