TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

62a2d53d-6b39-477c-9a79-e731579bb30d

Queued
Jul 24, 2026, 02:18 PM
Completed
Jul 24, 2026, 02:19 PM
Execution time
10.2s
Outputs
1 · 1.3 MB
Inputs
4
Cached nodes
4

Outputs

1

Click an image to view it full size.

character_ref_00392_.png

node 3 · 1.3 MB

Text prompts

3
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

1.39 @Wren, keyframe for shot S1.39. Vertical 9:16, 1440x2560. Close-up, frontal, chest up. Negative space band held at **10 percent**, frame-right, dark and unresolved — matching S1.37 exactly, the ladder holding rather than closing. Her face on the upper third line. The bottom fifth of the frame deliberately clear of information and detail. No critical content in the top 12 percent or bottom 20 percent. Lens character 85mm at 1.15 m, camera at seated eye height 118 cm, frontal, honest perspective, no distortion. She faces screen-left. Locked off, breath drift only, no push. State: final state of the episode — fatigue **35 percent**, wash cycle day 3, wardrobe look EP01, hair tucked behind the right ear and loose on the left, parting 15mm right of centre, greys at the right temple, headphone dent present. @Chain at the suprasternal notch if the collarbone reads, lying flat, never floating, never touched. Posture: forward head, rounded shoulders, **weight completely settled** — a body that has stopped rather than a body at rest. Head still. Hands out of frame. Shoulders unmoving except for breath. Expression state: suspension. Not sadness, not resolve, not fear, not anticipation. A face caught between two actions with neither begun. Eyes open and holding, gaze screen-left and slightly upward at the monitor line, **unblinking at this instant**, micro-saccades present and continuous so the stillness reads as held rather than frozen. Lids at working aperture, not widened. Jaw unset, no chin crease. Mouth closed, neutral, lips dry with the chronic patch left of centre. Caught mid-breath on the in-breath: throat and upper chest lifted fractionally, nostrils marginally open. Anchors: A1 left mouth corner 1.5mm lower than the right; A2 right-eye freckle 8mm below the outer corner of the right eye. Interocular distance 1.08x classical spacing. Right brow 2mm higher, sharper arch, three inner-left brow hairs out of line. Left palpebral fissure 1mm narrower, left eye more hooded. Long philtrum, thin upper lip, fuller lower lip, 1:1.8 ratio. Recessed chin, soft 128-degree jaw, 3mm mole below the left jawline. Grey-green irides reading grey in monitor light, dark limbal ring, sclera faintly grey-blue with fine vessels. Deep-set eyes, shallow trough beneath the lower lids, hollow under the outer cheekbone deepened at fatigue 35. Lighting: **blue-white** key from @Monitor1, front and slightly below, catching under the brow and on the lower lids. Faint sodium rim on the right shoulder and hair edge, weaker than Act 1. No readable bar behind her. Falloff above the brow. No third source. Lighting state identical to S1.37. Skin: unretouched, real pore texture, dry, no cosmetic surface, no makeup. She reads 32, tired past midnight. **NEGATIVE PROMPT** blinking, eyes closing, half-closed lids, tear, tears, wet eyes, crying, glassy eyes, dead eyes, doll eyes, frozen face, waxwork stillness, mannequin, statue, regular metronomic blink, smile, parted lips, speaking, mouth movement, resolve, determination, hope, dread performance, fear, gasp, wide eyes, raised brows, furrowed brow performance, listening tilt, head tilted, head turned, leaning forward, leaning back, hands in frame, reaching, emotional performance, acting, expression held as a photograph, symmetrical face, corrected asymmetry, equal brows, equal eyelids, narrowed interocular distance, green key light, green spill, warm key, amber key, readable sodium bar, bright background, visible desk, visible monitor, visible screen content, legible text, reflected text in eye, wide negative space, busy background, background bokeh detail, camera movement, push in, drift, handheld, dolly, low angle, high angle, three-quarter angle, profile, direct-to-lens gaze, looking at camera, headphones on head, headphones around neck, earrings, makeup, mascara, eyeliner, lip gloss, retouched skin, airbrushed, plastic skin, smooth skin, flawless, perfect skin, beautiful, pretty, gorgeous, stunning, model, glamorous, youthful, cute, reads 25, refreshed, rested, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, lens flare, halation, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, text, watermark, subtitle, UI overlay, horizontal framing, wide shot, morphing features, AI face, duplicate eyes, misaligned eyes, floating chain, chain through skin

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up

node 4 · LoadImage · image

character_ref_00375_ (1).png

Input media

4

Source images and video this run consumed.

character_ref_00375_ (1).png

node 4 · 1.2 MB

character_ref_00384_.png

node 5 · 1.3 MB

character_ref_00377_.png

node 6 · 1.4 MB

character_ref_00376_.png

node 7 · 1.3 MB