TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

73fb6be5-329d-4b3d-8582-80dc9a6a48e3

Queued
Aug 16, 2026, 01:19 PM
Completed
Aug 16, 2026, 01:22 PM
Execution time
3m 6s
Outputs
1 · 5.8 MB
Inputs
1
Cached nodes

Outputs

1

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timeline_00072_.mp4

node 12 · 5.8 MB

Text prompts

3
Promptnode 11 · SeedanceV2Video · promptSeedance 2.0 Video

SCENE CONTEXT <IMAGE_1> watches something off-frame with contained intensity — not stiff, not posed, a living stillness built from small held tension: jaw working, a slow breath, fingers flexing near his sword hilt. Around him the aftermath of the major battle is visible — scattered soldiers moving through the settling dust with different weapons, tending wounds, dragging fallen shields, resting on spear-hafts, the fighting clearly over but the field still raw. The chase itself — <IMAGE_4> fleeing at full gallop with <IMAGE_2> pursuing at a clear distance behind him, never side by side, never closing to arm's reach — is broken out as its own separate cinematic vignette, entering and exiting on a fade rather than cutting directly against the battlefield scenes. <IMAGE_3> is not shown approaching from a distance; he is already at <IMAGE_1>'s side the instant his shot begins, breathless and mid-urgency. The dialogue plays as a hard-cut face-to-face exchange, cutting between the two men's faces on each line rather than holding a two-shot. ACTIVE REFERENCES <IMAGE_1>: broad-built warrior, sleeveless engraved steel cuirass with a stylized chest emblem, dark curly shoulder-length hair, short beard, small hoop earring, faded scars and dried blood streaks across chest and arms, deep red draped dhoti trousers with gold trim, leather wrap sandals. 100% matches the reference. <IMAGE_3>: battlefield commander, armored soldier's build, dust and sweat streaked across his face, chainmail and leather battlefield gear, moving with urgency. 100% matches the reference. <IMAGE_4>: rider fleeing on horseback at full gallop, in the lead throughout the chase, seen only from behind or at a distance — build, hair, and clothing visible, face never shown in this sequence. 100% matches the reference. <IMAGE_2>: rider in pursuit on horseback, holding a clear, unclosing gap behind <IMAGE_4> for the full chase, seen only from behind or at a distance — build, hair, and clothing visible, face never shown in this sequence. 100% matches the reference. <IMAGE_5>: vast open desert battlefield, cracked dry earth, distant jagged mountain range, hazy golden-lit sky with heavy dust hanging in the air, warm dusty color palette. 100% matches the reference. LOCATION MAP Foreground: <IMAGE_1> standing in the mid-ground of the frame, dust settling around him, battle debris visible at his feet, ground and light matching <IMAGE_5>. Immediate surroundings: scattered soldiers moving at random through the frame at varying depths — one binding a wound, one dragging a battered shield aside, one leaning on a spear catching his breath, another sheathing an axe, none posed or uniform, all reading as aftermath rather than active combat. Midground: <IMAGE_3> already present beside <IMAGE_1> from the first frame of his shots — no approach, no run-in. Background (chase vignette only): the open plain from <IMAGE_5> stretching toward the horizon, <IMAGE_4> well ahead and <IMAGE_2> holding steady several horse-lengths behind him, both galloping hard in a straight line across open ground, dust trailing behind each horse, treated as its own contained cinematic frame rather than deep background inside another shot. FIRST FRAME / BLOCKING <IMAGE_1> stands with weight settled but not frozen, chest rising with a slow breath, eyes locked on something distant off-frame, hand resting near his sword hilt, fingers shifting slightly, scattered soldiers moving unhurried through the space around him. FORMAT MODE Timed multishot, seven shots at stated seconds, uneven durations. Cuts are HARD CUTs throughout except where a FADE is explicitly called out for the chase vignette's entry and exit. Cuts only at the specified points, the camera does not cut on its own. 0.0s to 1.6s — SHOT 1, <IMAGE_1> watching, handheld push-in, restrained tension, aftermath soldiers moving in the background. 1.6s FADE OUT 1.6s to 3.6s — SHOT 2, separate cinematic vignette: the chase, <IMAGE_4> fleeing well ahead, <IMAGE_2> pursuing at a held distance behind. 3.6s FADE IN / HARD CUT back to battlefield 3.6s to 4.4s — SHOT 3, <IMAGE_3> already at <IMAGE_1>'s side, arriving mid-breath, no approach shown. 4.4s HARD CUT 4.4s to 5.3s — SHOT 4, close on <IMAGE_3>'s face, delivering "Yuvraj!" 5.3s HARD CUT 5.3s to 6.1s — SHOT 5, hard cut to <IMAGE_1>'s face, a flicker of reaction. 6.1s HARD CUT 6.1s to 7.3s — SHOT 6, close on <IMAGE_3>'s face, delivering "Inkoshi bhag raha hai!" 7.3s HARD CUT 7.3s to 10.0s — SHOT 7, <IMAGE_1>, moving camera, slow head-turn beginning, jaw tightening, the beat that ends the scene. OPTICS SHOT 1: FOV LOCK 40° medium, slow push-in from 45° to 35°. SHOT 2: FOV LOCK 24° compressed telephoto, holding both riders in frame with visible separation between them, cinematic letterboxed feel. SHOT 3: FOV LOCK 35° medium two-shot, already framed close. SHOT 4: FOV LOCK 18° close portrait. SHOT 5: FOV LOCK 18° close portrait. SHOT 6: FOV LOCK 18° close portrait. SHOT 7: FOV LOCK 29° medium, drifting to 24° as the shot progresses. LENS CHECK at the close of each shot: framing holds its stated range through the final frame. CAMERA SHOT 1: handheld at chest-height with a slow, continuous push-in toward <IMAGE_1>, 1cm tremor, never static-locked — subtle drift left as he breathes, background soldiers passing through frame at different depths. SHOT 2: handheld telephoto, positioned side-on to the chase's line of travel so the gap between the two riders reads clearly in profile, gentle continuous lateral drift matching their pace, compression flattening the distance so both stay legible in frame without ever appearing close together, soft cinematic vignette and grain, feeling like a separate inserted memory-flash rather than a literal eyeline shot. SHOT 3: handheld at chest-height, already close on both men, slight tremor, no tracking-in from distance — the shot simply begins with him there. SHOT 4: handheld pushed in tight on <IMAGE_3>'s face, 1cm tremor, slight jitter matching his breathlessness. SHOT 5: handheld pushed in tight on <IMAGE_1>'s face, 1cm tremor, a small independent drift as if the camera itself reacts. SHOT 6: handheld pushed in tight on <IMAGE_3>'s face, continuing the jittery breathless energy from shot 4. SHOT 7: handheld with a slow lateral arc around <IMAGE_1>'s face as he begins to turn his head, camera moving continuously through the full shot, never settling static. ACTION SHOT 1 (0.0–1.6s): <IMAGE_1>'s chest rises with a slow breath, his jaw works once, fingers flex near his sword hilt, eyes fixed on something distant off-frame — alive tension, not a frozen pose. Around him, soldiers move at random through the aftermath: one wrapping a wound, one dragging a dented shield off the ground, another resting against a spear, none paying him any mind. SHOT 2 (1.6–3.6s, FADE transition in and out): in its own cinematic frame, <IMAGE_4> rides hard in the lead, well out in front, while <IMAGE_2> holds a steady pursuit several horse-lengths behind him — the gap between them constant and clearly visible throughout, neither rider gaining nor closing the distance, both horses at full gallop kicking up long trailing plumes of dust, neither rider's face visible, only their backs and the raw motion of the chase, treated as a vivid, almost dreamlike inserted image. SHOT 3 (3.6–4.4s): <IMAGE_3> is already there, chest heaving, sweat cutting through dust on his face, having just closed the distance — the shot opens mid-urgency rather than showing the run. SHOT 4 (4.4–5.3s): <IMAGE_3>'s face is tight and urgent as he says: "Yuvraj!" SHOT 5 (5.3–6.1s): <IMAGE_1>'s eyes shift slightly toward him, jaw tightening a fraction — restrained, but not statuesque, a flicker of real reaction. SHOT 6 (6.1–7.3s): <IMAGE_3> continues, breath ragged: "Inkoshi bhag raha hai!" SHOT 7 (7.3–10.0s): <IMAGE_1> begins to slowly turn his head, the muscles in his jaw and neck visibly working, his expression hardening — motion throughout the shot, camera arcing with him. PHYSICS <IMAGE_1>'s stillness is built from small continuous physical tells — breath, muscle tension, finger movement — rather than a locked pose. <IMAGE_3>'s breathlessness carries through his shoulders and chest in every close shot. In the chase, both horses carry real galloping speed and momentum, but <IMAGE_2>'s horse never closes the gap on <IMAGE_4>'s — the spacing between them stays visually constant across the shot, sold through matched stride rate and consistent framing distance rather than either horse slowing or surging. Dust trails naturally disperse behind each horse independently. Background soldiers move with natural, unhurried aftermath weight — dragging, leaning, binding — never in sync with each other. Camera motion in every shot is continuous and organic, never perfectly static. LIGHTING Low sun, warm 4500K hazy daylight matching <IMAGE_5>, casting long soft shadows. Dust haze at 25% density on the battlefield shots. The chase vignette (shot 2) carries a slightly heightened, more saturated warm glow and softer contrast to read as a distinct cinematic insert. PERFORMANCE <IMAGE_1>'s face carries restrained but visibly alive tension throughout — breathing, jaw, small eye movement — never blank or frozen. <IMAGE_3>'s face and voice carry real alarm and breathlessness in every close shot, words pushed out between hard breaths. Background soldiers show fatigue and quiet aftermath focus, not urgency. AUDIO <IMAGE_3> says, urgent and breathless, split across two shots: "Yuvraj!" (shot 4), then "Inkoshi bhag raha hai!" (shot 6). STYLE Photoreal, restrained but kinetic, fine film grain, continuous subtle camera movement in every shot, the chase vignette treated with a slightly dreamlike cinematic quality distinct from the grounded battlefield coverage. OUTPUT SETTINGS Real-time speed throughout all shots, no slow-motion. Shot 2 uses a FADE transition in and out rather than a hard cut; all other shot boundaries are HARD CUTs. POSITIVE LOCKS No shot in the sequence uses a fully static, locked-off camera — every shot carries continuous subtle motion. <IMAGE_3> never appears approaching from a distance — every shot he's in begins with him already present and breathless. The chase (shot 2) shows <IMAGE_4> consistently in the lead and <IMAGE_2> consistently several horse-lengths behind for the entire shot — the two riders are never shown close together, side by side, or within arm's reach of each other at any point. The chase is visually and tonally distinct from the surrounding battlefield shots, bracketed by fades rather than hard cuts. <IMAGE_1>'s face is expressive but restrained throughout — never blank, never frozen like a statue. <IMAGE_4> and <IMAGE_2> are never shown face-on — always from behind or at a distance too great to read facial detail. Background soldiers with varied weapons remain visible at random throughout shot 1, reinforcing that the main battle has already ended. Ground, light, and color tone stay matched to <IMAGE_5> throughout the battlefield shots.

2 other text fields— sigmas, filenames, and other non-prompt strings the logger swept up

node 10 · SeedReferenceImages · image

Screenshot (894).png

node 10 · SeedReferenceImages · paths

input/hf_20260813_193728_d1793fc2-169c-41d5-a922-0105928e88dc.png input/bahu_dummy.png input/ChatGPT Image Aug 15, 2026, 05_56_21 PM.png input/hf_20260811_124512_ea9081ab-2411-4929-bda5-5831e9290fc3.png input/Screenshot (894).png

Input media

1

Source images and video this run consumed.

Screenshot (894).png

node 10 · 2.3 MB