TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

8ae43b30-f1fd-40cd-a4ba-c45df80a52a2

Queued
Jul 24, 2026, 04:15 PM
Completed
Jul 24, 2026, 04:16 PM
Execution time
18.3s
Outputs
1 · 6.2 MB
Inputs
4
Cached nodes
4

Outputs

1

Click an image to view it full size.

character_ref_00418_.png

node 3 · 6.2 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

**POSITIVE PROMPT** Plate for shot S1.19 — @Loft, derived from the **P-05 glass macro plate**. Vertical 9:16, 1440x2560. Extreme close-up on **@Monitor1's matte anti-glare surface**, square to the screen plane, framed on the transcript header field. The field itself occupies the centre of the composition as a large, mostly empty rectangle — **deliberately vast and under-filled**, the loneliness of a text box. Single plane plus the reflection layer. Lens character 85mm macro at 0.28 m, camera at seated eye height 118 cm, square to the screen, shallow plane of focus with the surface sharp and the extreme frame edge softening. Surface: real anti-glare coating granularity under raking light, the micro-texture that scatters rather than mirrors, the thumb smudge at the lower left, a faint spray of dried speech droplets in the lower third, fine dust at the panel edge. @Monitor1 matte, W2, thin bezel barely intruding at the extreme frame edge. Reflection: **diffuse only, capped opacity, heavy blur** — no features, no eyes, no legible geometry. A mirror image on this coating is physically impossible. Lighting: **green emission spilling down from the waveform region above frame**, falling into the header area — Elias playing continuously. Self-luminous, flat and ugly like a real interface, brighter at the top of frame and falling off downward. No secondary source, no sodium, no blue-white anywhere. No glow bloom, no halation, no light wrap. **Generate the screen dark and empty.** Leave the centre header field, the surrounding pane and **the extreme frame edge** clean and unpopulated as comp receiver plates. No type, no letters, no name, no monospaced text, no cursor, no field borders, no UI elements in the generated image — the header field content and the pulsing draft window at the frame edge are composited, and the typing, deletion and retyping are frame-accurate comp animation. Static. Locked off. Nothing moves. **NEGATIVE PROMPT** glossy screen, mirror reflection, sharp reflection, legible reflected face, reflected eyes, recognisable person in reflection, high-opacity reflection, reflection of a different room, mirror, glass sheen, specular highlight, screen glare, blue-white light, warm light, amber light, sodium light, coloured spill, even flat illumination, glow bloom, halation, light wrap, lens flare, text, type, letters, words, names, monospaced text, numbers, cursor, caret, field border, input box, placeholder text, labels, UI elements, interface, window, panel, waveform, icons, menu bar, buttons, generated screen content, legible anything, watermark, subtitle, deep focus, sharp background, everything in focus, wider shot, bezel dominant, second monitor, dead pixel, room visible, desk visible, keyboard visible, mug visible, hands, face, person in frame, body, camera movement, push in, drift, handheld, dolly, tilt, angled to screen, off-square, perspective distortion, pristine panel, new monitor, clean screen, no smudges, no dust, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, beautiful, aesthetic, curated, clean, tidy, horizontal framing, AI artefacts, morphing edges

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

4

Source images and video this run consumed.

character_ref_00376_.png

node 4 · 1.3 MB

character_ref_00384_.png

node 5 · 1.3 MB

character_ref_00382_.png

node 6 · 1.4 MB

character_ref_00377_.png

node 7 · 1.4 MB