TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

8d97a53b-682d-490d-a000-7dc6f84de234

Queued
Jul 24, 2026, 03:23 PM
Completed
Jul 24, 2026, 03:23 PM
Execution time
23.5s
Outputs
1 · 5.5 MB
Inputs
4
Cached nodes
4

Outputs

1

Click an image to view it full size.

character_ref_00412_.png

node 3 · 5.5 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

**POSITIVE PROMPT** @Wren, keyframe for shot S1.10. Vertical 9:16, 1440x2560. Close-up, frontal, chest up. **Matching S1.06 exactly in setup**, with the negative space band **reduced from 45 to 38 percent** — step 2 of 6. She sits left of centre, the band at frame-right holding the dark room and **one sodium bar, not two**. Same eye height as S1.06, face on the upper third line, her face slightly larger in frame. Top edge of @Keyboard at the bottom frame line. Two planes plus a bar plane. Lens character **50mm** at 1.0 m, camera at seated eye height 118 cm, frontal, honest perspective, no distortion. She faces screen-left. Locked off. State: fatigue 30 percent, wash cycle day 3, wardrobe look EP01, hair tucked behind the right ear and loose on the left, parting 15mm right of centre, greys at the right temple, headphone dent present, @Headphones on. **Working posture unchanged** — forward head 5cm anterior to the shoulder line, rounded shoulders, right leg folded under, weight settled. Head square to the monitor, not to the lens. Expression state: **Focused, ceiling 2. Not moved. Attentive.** Eyes tracking text in reading saccades, gaze holding. **Blink rate dropped to 8 to 10 per minute — this is the only sign she is affected and it is the entire performance.** Brow inner ends drawn down 1mm, sustained faint tension. Mouth closed, softening, left corner low. Breath shallow, steady. **No sympathy, no softening toward the caller, no recognition, nothing on her face.** She has heard ten thousand of these. Hands: **typing continuously and never stopping**, unbroken, clipped by the bottom frame line, wrists low and unsupported, fingers close to the keys, caught mid-burst. Anchors: A1 left mouth corner 1.5mm lower than the right; A2 right-eye freckle 8mm below the outer corner of the right eye. Interocular distance 1.08x classical spacing. Right brow 2mm higher, sharper arch, three inner-left brow hairs out of line. Left palpebral fissure 1mm narrower, more hooded. Long philtrum, thin upper lip, fuller lower lip with the chronic dry patch left of centre. Recessed chin, soft 128-degree jaw, 3mm mole below the left jawline. Grey-green irides reading grey under monitor light, dark limbal ring, sclera faintly grey-blue with fine vessels. Deep-set eyes, shallow trough beneath the lower lids, hollow under the outer cheekbone. @Chain flat in the suprasternal notch if the collarbone reads. Lighting: primary **green** key from @Monitor1, front and slightly below — Caller 3 playing — catching under the brow, the tip of the nose, the upper lip and the front of the throat, abandoning the top of her head. Secondary: **one sodium bar on the painted brick behind her at frame-right**, faint amber rim on her right shoulder and the loose hair on that side. Standard left falloff, half the face gone. Room 4 to 6 stops down, blacks lifted and noisy. No reflection, no fill, no third source. Skin: unretouched, real pore texture, cool undertone, faint permanent redness across the nose and inner eye corners, no cosmetic surface, no makeup. She reads 32. **NEGATIVE PROMPT** moved expression, softening, sympathy, empathy, compassion, tenderness, warmth, sadness, wistful, touched, welling up, on the verge of tears, tear, wet eyes, glassy eyes, smile, half-smile, listening tilt, head tilted, head turned, hands stopped, hands frozen, hands out of frame, pausing, gaze unfocused, staring past the screen, saccades stopped, blink rate high, rapid blinking, dead eyes, frozen face, emotional performance, acting, expression arriving, expression held as a photograph, symmetrical face, corrected asymmetry, equal brows, equal eyelids, narrowed interocular distance, straightened posture, upright spine, squared shoulders, chin lifted, looking upward, looking at camera, direct-to-lens gaze, facing screen-right, three-quarter angle, profile, 85mm compression, ECU crop, 45 percent band, 22 percent band, two sodium bars, no bar, cropped bar, bright background, blue-white key, warm key on face, amber key, fill light, rim light for flattery, haze, volumetrics, god rays, visible monitor, visible screen content, legible text, deep background detail, camera movement, push in, drift, handheld, dolly, zoom, low angle, high angle, headphones missing, changed headphone model, earrings, makeup, mascara, eyeliner, lip gloss, retouched skin, airbrushed, plastic skin, smooth skin, poreless, flawless, perfect skin, beautiful, pretty, gorgeous, stunning, model, glamorous, youthful, cute, reads 25, crushed blacks, clean blacks, high contrast, oversaturated, HDR, sharpening halo, lens flare, halation, glow bloom, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, cozy, tidy, text, watermark, horizontal framing, wide shot, morphing features, AI face, duplicate eyes, misaligned eyes, extra fingers, malformed hands, floating chain

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

4

Source images and video this run consumed.

character_ref_00376_.png

node 4 · 1.3 MB

character_ref_00384_.png

node 5 · 1.3 MB

character_ref_00382_.png

node 6 · 1.4 MB

character_ref_00377_.png

node 7 · 1.4 MB