9296c7ba-b9f8-4723-9c67-41149a953403
- Queued
- Aug 18, 2026, 07:48 AM
- Completed
- Aug 18, 2026, 07:49 AM
- Execution time
- 38.7s
- Outputs
- 0 · 0 B
- Inputs
- 1
- Cached nodes
- —
Failure
[Image 1] (framm.png) failed to enroll: CreateAsset failed: Internal Service is timeout. Pls Contact With Admin
Stack trace
File "/home/ec2-user/ComfyUI/execution.py", line 542, in execute
output_data, output_ui, has_subgraph, has_pending_tasks = await get_output_data(prompt_id, unique_id, obj, input_data_all, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/execution.py", line 341, in get_output_data
return_values = await _async_map_node_over_list(prompt_id, unique_id, obj, input_data_all, obj.FUNCTION, allow_interrupt=True, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/execution.py", line 315, in _async_map_node_over_list
await process_inputs(input_dict, i)
File "/home/ec2-user/ComfyUI/execution.py", line 303, in process_inputs
result = f(**inputs)
^^^^^^^^^^^
File "/home/ec2-user/ComfyUI/custom_nodes/ComfyUI-Seed-API/nodes/asset_nodes.py", line 352, in enroll
raise RuntimeError(
Outputs
0The run failed before producing any output.
Text prompts
1<Image 1> — handheld medium two-shot, chest height, slight urgent tilt, mid-battle. <Image 2> (Bhallaladeva) frame-right in three-quarter view — bloodied steel muscle cuirass with black chainmail trim, gold ball earrings, red forehead mark, dried blood streak on cheekbone, fresh sweat cutting through ash dust, chest heaving from combat, heavy mace hanging in his right hand — utterly still while war moves around him. <Image 3> (Commander) frame-left, just arrived at a dead sprint — leaning forward, one hand braced on his thigh, other arm flung out pointing far screen-right, mouth open mid-shout, sweat pouring, breath ragged. Background alive with war: blurred Mahishmati soldiers sprinting through frame seen from behind, a riderless horse bolting through haze, the dark churning clash line of silhouetted fighting bodies under smoke columns, arrow blurs in the upper haze, embers swirling, a smoldering broken cart at frame edge, and far screen-left on a low ridge the hazy royal war pavilion. Muted earthy grade, desaturated warm sand and ash tones, fine film grain. Faces, costumes, blood, dust, props and lighting must remain exactly consistent with <Image 1>, <Image 2> and <Image 3> across every shot — no morphing, no drift. No readable background faces in any shot — backs, silhouettes and motion blur only. TIMELINE — MULTI-SHOT, HANDHELD THROUGHOUT 0.0–2.5 sec — SHOT 1: Handheld two-shot, the report The handheld camera breathes with the chaos — small urgent corrections, never smooth. <Image 3> is still catching himself from the sprint, arm flung toward the distance, and shouts over the battle roar — voice cracking with exertion, accurate natural Hindi lip-sync: Commander (Hindi): "युवराज! कालकेय भाग रहा है!" Behind them a pair of soldiers sprint through the mid-ground blur; dust from their passage washes over the two men. <Image 2> does not move. A stone in the river. 2.5–5.0 sec — SHOT 2: Handheld close-up Bhallaladeva, the question Hard cut. Handheld close-up on <Image 2>, camera slightly below eye level, frame trembling faintly with battlefield concussions. His breathing is heavy but his face is glacial. He speaks — quiet, level, cutting under the war noise, which makes it terrifying — and as he speaks his head does not turn: only his eyes slide toward far screen-left, toward the unseen pavilion, and hold. Accurate natural Hindi lip-sync: Bhallaladeva (Hindi): "क्या राजमाता देख रही हैं?" An ember streaks through the frame between camera and his face. Distant screams and steel behind. 5.0–7.5 sec — SHOT 3: Handheld close-up Commander, the confusion Hard cut. Handheld close-up on <Image 3>, eye level, war haze churning behind him. He freezes mid-gasp — completely thrown. A real double-take at combat speed: brows slamming together, a half-glance ripped toward the pavilion, back to his prince, a swallow through a dry throat — all while flinching instinctively as something crashes off-frame near him. Then, steadying, with accurate lip-sync: Commander (Hindi): "हाँ, युवराज।" His chest still heaves. His eyes ask the question he cannot: why does that matter NOW? 7.5–14.0 sec — SHOT 4: Handheld over-the-shoulder, the order under fire Hard cut. Handheld over the Commander's shoulder — his dark heaving shoulder and turban edge frame-left — <Image 2> sharp in medium framing, the burning battlefield churning behind him: sprinting silhouettes, smoke, the distant pavilion haze. <Image 2>'s eyes come back from the distance and nail the Commander. He delivers the order — low, hard, fast, a blade of calm cutting through the chaos, each word landing like a command in a storm, accurate natural Hindi lip-sync: Bhallaladeva (Hindi): "उन्हें संदेश भेजो। बाहुबली कालकेय का पीछा कर रहा है। मैं प्रजा के साथ हूँ।" The handheld camera pushes in past the Commander's shoulder through the line — urgent, closing — while behind <Image 2> a Mahishmati soldier stumbles past clutching his arm, smoke thickening. On "मैं प्रजा के साथ हूँ" <Image 2>'s chin lifts a fraction and his gaze snaps past the Commander toward the distant hostage line off-frame right — target acquired. The Commander's edge-of-frame posture stiffens from urgency into wary obedience. Hold half a beat on <Image 2>'s locked face in the trembling handheld frame. End frame. CHARACTER PERFORMANCE <Image 2>: the stillness IS the terror — while everything around him runs, bleeds and burns, he wastes zero motion: eyes-only glance to the pavilion, heavy controlled breathing, speech that gets QUIETER as the war gets louder, forcing the world to lean in. No smiling, no smirking, no villain signaling — a general's calm so absolute it feels inhuman. <Image 3>: a soldier at his physical limit — sprint recovery, ragged breathing, combat flinches at off-frame impacts, the double-take and dry swallow at combat speed, and through it all the dawning cold comprehension stiffening his spine in Shot 4. Documentary-real war reactions, no theatrical mugging. CAMERA Handheld in every shot — breathing frame, small urgent corrections, faint concussion trembles from distant impacts — but always readable, never nauseating: the energy of a war documentary operator holding composition under fire. Four shots, three hard cuts landing fast on dialogue beats: (1) two-shot, (2) low close-up Bhallaladeva, (3) close-up Commander, (4) over-the-shoulder with an urgent handheld push-in to the end. No smooth dolly feel, no zooms, no speed ramps, no slow motion. ENVIRONMENT The war never pauses: sprinting soldier silhouettes crossing mid-ground in every shot, dust washes from their passage, drifting embers and ash between camera and faces, arrow blurs in the deep haze, the churning silhouetted clash line constant in backgrounds, a riderless horse crossing deep frame once, smoke thickening progressively through the block, the smoldering cart glowing at frame edge, the hazy pavilion constant far screen-left, banners ragged in the wind. Muted earthy war grade throughout, soft overcast light through heavy atmosphere. PHYSICS The Commander's sprint-recovery mechanics are real — thigh brace, heaving ribs, unsteady first step; his combat flinch is a true startle reflex; Bhallaladeva's stillness reads as controlled muscle, not frozen render — micro weight shifts, breathing under the cuirass, mace swaying faintly in his grip; handheld camera motion follows human operator physics; passing soldiers displace dust that drifts naturally; eyelines locked across cuts — Commander frame-left looking right, Bhallaladeva frame-right looking left, pavilion always far screen-left, hostage line off-frame right; accurate Hindi lip-sync on all four lines; no face morphing, no costume drift across cuts. AUDIO No background music, no score, no BGM of any kind. Only real diegetic war sound, loud and alive: the full battle roar — steel on steel, screams, horse panic, running boots, arrows cutting air, fire crackle from the cart — ducking naturally under each dialogue line and surging back between them; the Commander's ragged breathing close in his shots; the four Hindi lines fighting through the noise with natural outdoor air: "युवराज! कालकेय भाग रहा है!" / "क्या राजमाता देख रही हैं?" / "हाँ, युवराज।" / "उन्हें संदेश भेजो। बाहुबली कालकेय का पीछा कर रहा है। मैं प्रजा के साथ हूँ।" No music stings, no cinematic whooshes, no drones.
Input media
1Source images and video this run consumed.