9d8fc763-9eb9-49e7-a184-0bccc106cd2c
- Queued
- Jul 24, 2026, 02:55 PM
- Completed
- Jul 24, 2026, 02:55 PM
- Execution time
- 23.1s
- Outputs
- 1 · 6.0 MB
- Inputs
- 4
- Cached nodes
- 4
Outputs
1Click an image to view it full size.
Text prompts
3**POSITIVE PROMPT** @Wren hands, keyframe for shot S1.18. Vertical 9:16, 1440x2560. **Directly overhead, straight down, no tilt.** Derived from the **P-04 top-down plate**, **tighter crop than S1.11**: **@Keyboard only, @Console excluded from frame**, hands entering from the bottom frame edge and occupying more of the frame than in the earlier top-down. Flat two-plane, airless. Deliberately more intimate than S1.11 — the subject has changed from procedure to the failure of procedure. Lens character 50mm at 0.9 m, camera height 190 cm, perpendicular to the desk surface. Locked off. Visible: @Keyboard — tenkeyless mechanical, off-black ABS caps on an aluminium plate, W4 wear, **three legends worn completely blank on E, A and Backspace** while the surrounding legends remain readable, caps polished to a shine where her fingers land, dust in the gaps between rows. The @Desk lacquer around it: aged amber, finely crazed, **worn matte in the forearm oval** with bare furred timber showing at two points. Light dust disturbed around the keyboard showing hand paths. No mug, no console, no monitor, no room. Hands: both, entering from the bottom frame edge, **partially cropped, never fully in frame**. Long-fingered, narrow palms, visible tendons on the backs, prominent knuckles. Touch-typing posture — **wrists low and unsupported, minimal wrist travel, fingers staying close to the keys**, mid-stroke and asymmetric, caught in the degradation from 95 wpm toward 50 with the hesitation visible in one hand lagging the other. Not poised, not symmetrical, not modelled. Hand detail: **A3 — the 6mm pale, very slightly raised scar across the left index knuckle, present and readable.** Nails cut short and slightly uneven, unpolished, pale, not bitten. **Chapped, picked cuticles, worst on the left thumb and index.** Dry skin, one small crack at the base of the right thumb, veins visible on the backs of both hands. Two small freckles on the back of the right hand between the index and middle metacarpals. **No rings, no watch, no bracelet.** Lighting: **screen spill from off frame top, green** — Elias playing — laying a green cast across the desk for the first time in the episode, falling across the keyboard and dying by the bottom of frame. No secondary source. Her hands cast **soft double shadows from the two monitors** — the doubling must be present. Dull sheen on the lacquer only, no specular hotspots. Skin: unretouched, real pore and knuckle texture, cool undertone, no cosmetic surface. **NEGATIVE PROMPT** extra fingers, six fingers, missing fingers, fused fingers, malformed hands, boneless fingers, bent wrong joints, duplicate thumb, mirrored hands, symmetrical hand positions, posed hands, still hands, hands fully inside frame, hands floating above the keys, high wrist arch, wrist rests, splayed fingers, one hand only, rings, wedding ring, watch, bracelet, nail polish, long nails, manicured nails, bitten nails, smooth hands, young hands, moisturised skin, retouched skin, airbrushed, plastic skin, flawless, beautiful hands, model hands, elegant hands, console in frame, jog wheel, knobs, mug in frame, monitor in frame, screen in frame, mouse in frame, phone, notebook, pen, room visible, wall visible, chair visible, face, arms above the elbow, blue-white spill, warm spill, amber spill, sodium bar on the desk, ambient fill, fill light, even lighting, single shadow, hard shadow, no shadow, specular hotspot, glossy desk, polished desk, new desk, clean desk, tidy, organised, uncluttered, pristine keyboard, new keyboard, all legends worn, all legends crisp, backlit keyboard, RGB lighting, LED glow, membrane keyboard, numpad, full-size keyboard, laptop keyboard, legible screen text, text, watermark, angled camera, tilted angle, perspective distortion, three-quarter overhead, camera movement, push in, drift, handheld, dolly, depth of field bokeh, shallow focus, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, lens flare, halation, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, aesthetic, curated, horizontal framing, morphing edges, AI artefacts
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up
node 4 · LoadImage · image
character_ref_00375_ (1).png
Input media
4Source images and video this run consumed.