9e6f263e-7c63-47c4-a173-d05bc8d75926
- Queued
- Aug 28, 2026, 07:23 AM
- Completed
- Aug 28, 2026, 07:23 AM
- Execution time
- 2.9s
- Outputs
- 0 · 0 B
- Inputs
- 2
- Cached nodes
- —
Failure
KLingAPIError Details: code: 1201 message: prompt: size must be between 0 and 2500 request_id: 501e7dac-2ab3-44fd-aa57-c550cc4598b7 status_code: 400
Stack trace
File "/home/ec2-user/ComfyUI-031/execution.py", line 545, in execute
output_data, output_ui, has_subgraph, has_pending_tasks = await get_output_data(prompt_id, unique_id, obj, input_data_all, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/execution.py", line 344, in get_output_data
return_values = await _async_map_node_over_list(prompt_id, unique_id, obj, input_data_all, obj.FUNCTION, allow_interrupt=True, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/execution.py", line 318, in _async_map_node_over_list
await process_inputs(input_dict, i)
File "/home/ec2-user/ComfyUI-031/execution.py", line 306, in process_inputs
result = f(**inputs)
^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2054, in generate
_raise_with_model_guidance(exc, model)
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 639, in _raise_with_model_guidance
raise exc
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2052, in generate
result = backend.generate_image2video(request)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 95, in generate_image2video
raise exc
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 93, in generate_image2video
response = generator.run(client)
^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/prediction.py", line 327, in run
resp = client.request(method=self._request_method, path=self._request_path, json=self.to_dict())
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 95, in request
_raise_for_status(resp)
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 26, in _raise_for_status
raise KLingAPIError.from_response(resp)
Outputs
0The run failed before producing any output.
Text prompts
2SCENE CONTEXT Mid-battle. <IMAGE_1> stands facing camera in intense close-up — then something registers: he turns his head to HIS RIGHT (toward frame-left from the camera's view), eyes locking on the distant escape route where the enemy chief is fleeing. A silent tension-building beat — no dialogue, only a warrior's mind catching fire. ACTIVE REFERENCES <IMAGE_1>: the starting frame — intense frontal close-up, steel muscle cuirass with chainmail trim, gold ball earrings, red forehead mark, blood streaks on cheek and armor, dense beard, blurred warm battlefield with soldiers behind. Face, composition, grade and atmosphere locked to this frame, 100% match, no morphing. FORMAT MODE One continuous shot, the camera does not cut on its own. OPTICS CU, 18° close portrait, no drift mid-shot. CAMERA Handheld, 1cm war-zone tremor with faint concussion shudders from distant impacts; a very slow push-in across the full duration, drawn toward the building tension; focus locked on his eyes throughout. ACTION 0-2.5s: He holds the frontal stare — breathing steady but deep, jaw set, the blurred battle moving behind him. Then a distant sound registers: his eyes SHIFT first — a sharp flick toward frame-left — one beat before the head follows. 2.5-5s: His head TURNS to his right (toward frame-left), unhurried but decisive, hair swinging slightly with the motion, chin coming around — and his eyes lock hard on the far distance: a sharpening squint against the haze, pupils adjusting to the far focus, brows drawing down by degrees. 5-8s: The tension builds in stillness — his gaze fixed on the unseen fleeing enemy: nostrils flare with one slow hard breath, the jaw muscles ripple once as his teeth set, a bead of sweat slides down his temple, his shoulders rise fractionally with a deeper inhale — the coiling of a predator deciding. One slow heavy blink, eyes reopening colder, harder, locked. 8-9.5s: Hold the profile-turned stare into the distance — absolute focus, the storm gathering behind his eyes, embers and dust drifting through the warm light between camera and face. End frame. PERFORMANCE The entire shot lives in the transition: eyes leading the head by a full beat — the flick, then the turn; tension built through breath, jaw, brow and stillness, never through exaggerated expression; living eyes throughout — real moisture, catch-lights from the warm sun, precise saccades settling into the locked far-focus stare; the final heavy blink and colder reopen as the decision lands. No dialogue, no mouth movement beyond the set jaw. PHYSICS The head turn on true neck mechanics with natural hair swing; breath mechanics real under the rigid cuirass; the sweat bead sliding with gravity; earrings swaying faintly with the turn; blurred background soldiers continuing small natural movements; dust and embers drifting on the wind between camera and subject; human eye mechanics — true saccade speed, weighted blinks, pupil shift to distance focus; no face morphing, no identity drift. LIGHTING Locked to <IMAGE_1> — warm sepia-golden battlefield tone, harsh sun from frame-left catching his turned profile, hot sweat speculars, honest brow shadows, the blurred warm battle haze constant behind. AUDIO No BGM, no music, no score — ONLY real sound: the distant battle roar and clashes rolling under everything, wind, drifting ember hiss, his deep controlled breathing close in the mix, the one slow hard exhale as his jaw sets. No stings, no whooshes. STYLE Photoreal, 80mm IMAX-scale portrait clarity, grounded war cinema, fine film grain, warm epic grade locked to <IMAGE_1>, 16:9. OUTPUT SETTINGS Real-time speed, no slow-motion. POSITIVE LOCKS Face locked to <IMAGE_1> every frame with zero morphing; the turn is to HIS RIGHT — his head moving toward frame-left from the camera's view; no dialogue spoken; background stays blurred with no readable faces; grade and atmosphere constant; real-time speed.
morph
Input media
2Source images and video this run consumed.