TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

a0338149-0666-49e5-8b42-fd32350e5c2a

Queued
Aug 21, 2026, 05:14 AM
Completed
Aug 21, 2026, 05:15 AM
Execution time
12.9s
Outputs
1 · 10 MB
Inputs
1
Cached nodes
2

Outputs

1

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timeline_00154_.mp4

node 12 · 10 MB

Text prompts

3
Promptnode 11 · SeedanceV2Video · promptSeedance 2.0 Video

SCENE CONTEXT The shot opens with <IMAGE_2>, the commander, already arriving at <IMAGE_1>'s side amid the noise of the ongoing battle — no approach shown, he is simply there, raising his voice to be heard over the surrounding chaos. He delivers his warning urgent and breathless. <IMAGE_1> responds with authority, not a scream — his voice carries, deep and commanding, cutting through the battlefield noise through sheer command presence rather than raw volume, urgency layered over something not fully true beneath it. Once he finishes, the commander nods sharply and turns, sprinting off-frame to a horse waiting a short distance away, mounting and riding hard through the battlefield. Six shots build the exchange and the departure. ACTIVE REFERENCES <IMAGE_1>: broad-built warrior, sleeveless engraved steel cuirass with a stylized lion-motif chest emblem, dark curly shoulder-length hair, short beard, small hoop earring, blood streaked across his cheek and dried on his brow, faded scars across chest and arms, deep red draped dhoti trousers with gold trim, leather wrap sandals crossed with cord. 100% matches the reference. <IMAGE_2>: commander, conical steel helmet with mail neck-guard, riveted chainmail hauberk over a tan underlayer, leather chest strap with circular medallion clasp, rust-orange dhoti-style trousers, strapped leather sandals, weathered battlefield face streaked with dust and sweat, breathless from exertion already spent before this shot begins. 100% matches the reference. <IMAGE_3>: color and tone reference — overall grade, contrast, warm hazy backlight, and battlefield depth for the entire sequence pulled from this image. 100% matches the reference. LOCATION MAP Foreground: <IMAGE_1> and <IMAGE_2> already standing close together from the first frame, shouting distance despite their proximity. Midground: chaotic battle movement blurred behind and around them — clashing figures, dust, motion at every depth. Background: haze and distant blurred fighting consistent with <IMAGE_3>'s depth and light quality, no palace or pavilion visible. A horse waits just out of frame to the side, visible only once the commander runs to it in the final shot. Lighting and color grade match <IMAGE_3> throughout. FIRST FRAME / BLOCKING <IMAGE_2> is already present, close to <IMAGE_1>, chest heaving, mouth already opening to speak urgently over the surrounding noise as the shot begins, battle chaos visible on all sides. FORMAT MODE Timed multishot, six HARD CUTs at stated seconds, uneven durations. Cuts only at the specified points, the camera does not cut on its own. 0.0s to 2.4s — SHOT 1, medium two-shot, <IMAGE_2> already present, urgent and raised over the noise: "युवराज! इनकोशी भाग रहा है!" 2.4s HARD CUT 2.4s to 3.4s — SHOT 2, close on <IMAGE_1>'s face, a sharp, alert reaction — jaw tightening, eyes hardening, no panic. 3.4s HARD CUT 3.4s to 6.6s — SHOT 3, OTS from behind <IMAGE_2>, <IMAGE_1> speaking with deep, commanding authority, projecting clearly without screaming: "राजमाता से कहो, बाहुबली इन्खोशी का पीछा कर रहा है!" 6.6s HARD CUT 6.6s to 9.0s — SHOT 4, close on <IMAGE_1>'s face, finishing firm and controlled, authority masking whatever lies beneath: "मैं प्रजा की रक्षा करूंगा!" 9.0s HARD CUT 9.0s to 10.2s — SHOT 5, <IMAGE_2> nodding sharply, already turning and breaking into a sprint away from <IMAGE_1>, off toward the edge of frame. 10.2s HARD CUT 10.2s to 15.0s — SHOT 6, wide tracking, <IMAGE_2> reaching the waiting horse just outside the previous frame, mounting in one motion, and riding hard through the chaos of the battlefield, dust kicking up behind him. OPTICS SHOT 1: FOV LOCK 35° medium two-shot. SHOT 2: FOV LOCK 18° close portrait. SHOT 3: FOV LOCK 35° over-the-shoulder. SHOT 4: FOV LOCK 18° close portrait. SHOT 5: FOV LOCK 40° medium wide. SHOT 6: FOV LOCK 55° wide tracking. No drift mid-segment on any shot. LENS CHECK at the close of each shot: framing holds the stated FOV through its final frame. CAMERA SHOT 1: handheld at chest-height, real tremor and slight jostle as if caught in the crowd of battle, holding both men close together. SHOT 2: handheld pushed in tight on <IMAGE_1>'s face, 1-2cm tremor, sharp alertness in the camera's own instability. SHOT 3: handheld positioned behind <IMAGE_2>'s shoulder, 1-2cm tremor, holding <IMAGE_1> as he speaks with authority. SHOT 4: handheld, 1-2cm tremor, close on <IMAGE_1>'s face through the rest of the line, steady but immediate. SHOT 5: handheld tracking <IMAGE_2>'s sprint, following him toward the edge of frame. SHOT 6: handheld tracking wide alongside the horse's gallop, dust and battlefield chaos crossing the frame as he rides. ACTION SHOT 1 (0.0–2.4s): <IMAGE_2>, already at <IMAGE_1>'s side amid the din of battle, raises his voice urgently to be heard, real fear driving the words: "युवराज! इनकोशी भाग रहा है!" SHOT 2 (2.4–3.4s): <IMAGE_1>'s face sharpens instantly — jaw tightening, eyes hardening with immediate focus, no panic, no wasted motion. SHOT 3 (3.4–6.6s): <IMAGE_1> speaks with deep, carrying authority, his voice cutting through the noise through weight and command rather than volume: "राजमाता से कहो, बाहुबली इन्खोशी का पीछा कर रहा है!" SHOT 4 (6.6–9.0s): he finishes just as firm and controlled, the command in his voice covering whatever calculation might sit underneath: "मैं प्रजा की रक्षा करूंगा!" SHOT 5 (9.0–10.2s): <IMAGE_2> nods once, sharp and immediate, and breaks into a full sprint away from <IMAGE_1>, heading toward the edge of frame. SHOT 6 (10.2–15.0s): he reaches a horse waiting just outside the earlier frame, mounts it in one fluid motion, and rides hard through the battlefield, weaving through the chaos, dust trailing behind him. PHYSICS <IMAGE_2>'s voice carries real projection and strain, the kind of raised, urgent speech needed to be heard over battlefield noise. <IMAGE_1>'s voice stays deep and controlled, carrying naturally through command presence rather than shouting — clear projection, not a scream. <IMAGE_2>'s sprint and mount carry real athletic effort and momentum. The horse's gallop kicks up dust and dirt with genuine weight and speed as it moves through the surrounding chaos. LIGHTING Color grade, contrast, and light quality pulled from <IMAGE_3> throughout — warm hazy backlight, soft diffusion, consistent haze density across all shots. PERFORMANCE <IMAGE_2>'s delivery is loud, breathless, and genuinely afraid, real urgency pushing through every word. <IMAGE_1>'s delivery is authoritative and commanding — projected clearly to carry over the battlefield, but controlled, deliberate, and grounded rather than screamed — the voice of a leader giving an order, not a man panicking. Something faintly calculating still flickers behind his eyes in the close shots, held beneath the calm command of his voice. AUDIO <IMAGE_2> says, urgent and breathless: "युवराज! इनकोशी भाग रहा है!" <IMAGE_1> responds, authoritative and commanding, projected but not screamed: "राजमाता से कहो, बाहुबली इन्खोशी का पीछा कर रहा है! मैं प्रजा की रक्षा करूंगा!" Background: constant battlefield noise — clashing weapons, shouting, distant impacts — throughout all six shots. STYLE Photoreal, cinematic and grounded, fine film grain, unstable handheld tremor throughout to sell the chaos of the battlefield, more kinetic tracking during the departure, color and mood matched to <IMAGE_3> throughout. OUTPUT SETTINGS Real-time speed throughout all six shots, no slow-motion. POSITIVE LOCKS <IMAGE_2> is already present beside <IMAGE_1> in shot 1 — no approach shown before that point. <IMAGE_2>'s dialogue is urgent and raised throughout, matching the noise of a crowded battlefield. <IMAGE_1>'s dialogue is delivered with commanding authority and clear projection — never a scream, never panicked, voice staying controlled even at volume. <IMAGE_1>'s face, hair, and costume stay accurate to the reference throughout. <IMAGE_2>'s gear and face stay consistent with the reference across all shots. The horse is not visible until shot 6, when <IMAGE_2> reaches it just outside the earlier frame. Color grade and lighting stay locked to <IMAGE_3>'s reference throughout the entire sequence. No palace, pavilion, or structure appears in the background of any shot — only open battlefield haze and combat.

2 other text fields— sigmas, filenames, and other non-prompt strings the logger swept up

node 10 · SeedReferenceImages · image

Screenshot (927).png

node 10 · SeedReferenceImages · paths

input/hf_20260813_193728_d1793fc2-169c-41d5-a922-0105928e88dc.png input/ChatGPT Image Aug 15, 2026, 05_56_21 PM.png input/Screenshot (927).png

Input media

1

Source images and video this run consumed.

Screenshot (927).png

node 10 · 2.2 MB