TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

a2384b8c-bb2f-407e-820b-664b48584407

Queued
Sep 5, 2026, 09:04 AM
Completed
Sep 5, 2026, 09:08 AM
Execution time
4m 28s
Outputs
1 · 6.4 MB
Inputs
3
Cached nodes

Outputs

1

Click an image to view it full size.

timeline_00189_.mp4

node 12 · 6.4 MB

Text prompts

2
Promptnode 11 · SeedanceV2Video · promptSeedance 2.0 Video

**SEEDANCE — 15.00s — 16:9 FULL FRAME** 5 shots × 3.00s. 4 cuts. No letterbox. No logo. No watermark. <<image_1>> faces and wardrobe for every dacoit. <<image_2>> trestle, rails, granite bowl — do not warp. <<image_3>> the only rifle — wood stock, box magazine, olive sling. --- **WORLD** 1975 photochemical grain. Hard noon. Dry scrub. Same span as <<image_2>>: start-of-bridge dirt, mid-deck empty, boulders beside the rails. Dacoits live on the **start** and on the **rocks beside it** — not mid-span as a parade. **PEOPLE** All from <<image_1>>. - Blue turban / brown shirt = rider A, on a horse at the mouth. - Purple shirt + saffron stole = rider B, on a horse beside him. - Olive field shirt, bald = kneeling shooter (Shot 2). - Black shirt = rock shooter (Shot 3). - Red shirt + white dhoti = **victim**. Standing in Shot 1 and Shot 4. Falls in Shot 5. Rifles = <<image_3>> only. Carried at rest until the fire shots. **CAMERA LANGUAGE** Shot 1 wide. Shots 2–5 medium. Mild handheld. No crane map. No drone. Eyeline across the span, never into lens. --- **SHOT 1 — 0.00–3.00 — WIDE, HOLD** Low-wide on the mouth of <<image_2>>. Two horses (blue turban, purple shirt). Victim standing at the rail. Olive shirt already kneeling by a rock. Black shirt half-seen behind granite. <<image_3>> visible but silent. Dust. No fire. **CUT** **SHOT 2 — 3.00–6.00 — KNEEL, FIRE** Olive shirt from <<image_1>>, one knee in the open, dirt beside the trestle. Shoulder into <<image_3>>. One clean shot toward the far rocks. Muzzle smoke. Recoil. He stays on the knee. **CUT** **SHOT 3 — 6.00–9.00 — ROCK, FIRE** Black shirt from <<image_1>>, crouched behind the boulder. Only shoulder, turban-line, and barrel of <<image_3>> clear the granite. One shot. Smoke. He does not stand up. **CUT** **SHOT 4 — 9.00–12.00 — CHEST** Victim (red shirt) standing on the first planks / dirt of the start. Off-screen round. **Hit high in the chest.** Body jerks back. Breath knocks out. He stays on his feet until the cut. No fall in this shot. **CUT** **SHOT 5 — 12.00–15.00 — FALL** Same man, same spot. Legs go. He **drops hard** onto dirt and board — loose, not staged. <<image_3>> leaves his hands. Dust. Hold to 15.00. --- **SFX ONLY** Hoof shift (1). Rifle crack (2). Rifle crack (3). Distant return + thump (4). Body and wood (5). Wind under all. No music. No dialogue. No voiceover. **DO NOT** Show <<image_3>> firing in Shot 1. Kill the victim off-screen. Land him mid-span. Add a dummy, a 12th face, Jai, Veeru, Basanti. Move the trestle. Look at camera. Change any shot off 3.00s.

1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up

node 10 · SeedReferenceImages · paths

input/Dacoit's Sheet .png input/Bridge location sheet.png input/rifle.png

Input media

3

Source images and video this run consumed.

Dacoit's Sheet .png

node 10 · 2.3 MB

Bridge location sheet.png

node 10 · 3.2 MB

rifle.png

node 10 · 1.9 MB