TokiToki Internal
Atlas + S3
All runs
ErrorComfyUI

a41dcfb1-2bdb-44e6-8c4f-5a928f8f574f

Queued
Aug 21, 2026, 06:13 AM
Completed
Aug 21, 2026, 06:13 AM
Execution time
181 ms
Outputs
0 · 0 B
Inputs
2
Cached nodes

Failure

/home/ec2-user/ComfyUI-031/custom_nodes/ComfyUI-Grok-Imagine-Video.xai_client.XAIImagineErrorin CuiMaoGrokReferenceToVideo (node 2)

Prompt references <IMAGE_2> but only 1 reference image(s) were supplied. Images are numbered from 1 in the order they are given (the reference_images input first, then each line of reference_image_paths_or_urls).

Stack trace
  File "/home/ec2-user/ComfyUI-031/execution.py", line 545, in execute
    output_data, output_ui, has_subgraph, has_pending_tasks = await get_output_data(prompt_id, unique_id, obj, input_data_all, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
                                                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/home/ec2-user/ComfyUI-031/execution.py", line 344, in get_output_data
    return_values = await _async_map_node_over_list(prompt_id, unique_id, obj, input_data_all, obj.FUNCTION, allow_interrupt=True, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/home/ec2-user/ComfyUI-031/execution.py", line 318, in _async_map_node_over_list
    await process_inputs(input_dict, i)
  File "/home/ec2-user/ComfyUI-031/execution.py", line 306, in process_inputs
    result = f(**inputs)
             ^^^^^^^^^^^
  File "/home/ec2-user/ComfyUI-031/custom_nodes/ComfyUI-Grok-Imagine-Video/nodes.py", line 203, in run
    _validate_prompt_image_tags(prompt, len(refs))
  File "/home/ec2-user/ComfyUI-031/custom_nodes/ComfyUI-Grok-Imagine-Video/nodes.py", line 414, in _validate_prompt_image_tags
    raise XAIImagineError(

Outputs

0

The run failed before producing any output.

Text prompts

1
Promptnode 2 · CuiMaoGrokReferenceToVideo · promptCuiMao Grok Reference to Video

SCENE CONTEXT Baahubali gallops at full speed THROUGH an active battlefield in pursuit of a fleeing enemy — the camera racing directly ahead of him, holding his burning face as the war blurs past on every side. ACTIVE REFERENCES <IMAGE_1>: the starting frame — low frontal medium-close on the rider leaning hard over the horse's neck mid-gallop, arms spread low gripping the reins, war-toned battlefield haze around him. Composition, grade and atmosphere locked to this frame. <IMAGE_2>: Baahubali — dark brown leather cuirass with golden flame-horse sun emblem, wild dark shoulder-length hair, mustache and beard, gold earring, red forehead mark, sweat and dust streaked skin. Facial accuracy locked to this sheet. 100% matches the reference. FIRST FRAME / BLOCKING Exactly <IMAGE_1>: his face dead center, head upper third, arms spreading to the lower corners, hint of the horse's mane motion-blurred at the bottom edge, war haze and battling silhouettes soft on both sides. FORMAT MODE One continuous shot, the camera does not cut on its own. OPTICS MCU, 29° portrait compression, no drift mid-shot. CAMERA Low frontal tracking — the camera races BACKWARD directly ahead of the galloping rider at his exact matched speed of 45 km/h, holding him locked in the same framing the entire shot; heavy handheld energy inside the tracking — 2cm gallop-rhythm shake pulsing with the hoofbeats, small urgent corrections, the frame alive with speed; focus locked on his eyes throughout. ACTION 0-3s: Full gallop — his body drives forward-and-back in the saddle with the horse's rhythm, shoulders pumping subtly with each stride, hair whipping back hard in the wind, the reins flexing in his grips; his eyes blaze locked straight into the lens, brows crushed down, the pursuit face burning. Dust and embers streak past him on both sides with speed; a smoke column sweeps by frame-right; distant fighting silhouettes slide past in the blurred background. 3-6s: The ride intensifies — the horse's mane snaps at the bottom edge, his lean deepens a degree, jaw tightening, nostrils flaring with a hard breath; his eyes flick ONCE toward something ahead-left — tracking his fleeing target — then re-lock dead ahead with doubled fury; a blurred fallen banner whips past frame-left, a fire glow pulses through the haze behind him. 6-9s: He drives the horse harder — one short urging motion of his arms snapping the reins, teeth gritting beneath the mustache, a bead of sweat tearing off his temple in the wind; the war blurs faster around him, dust wall thickening, embers streaming; his expression peaks — pure unstoppable will, the hero closing on his prey. 9-10s: Hold the burning locked eyes in the pounding frame — hair storming, world streaking — one hard blink against the dust, eyes snapping back open fiercer. End frame. PERFORMANCE His face carries the ride: locked blazing eyes with real moisture and wind tear-squint, the single target-flick and furious re-lock, brows and jaw tightening in stages, the gritted teeth arriving at the peak, hard breath visible through flared nostrils — rage, urgency and will building across the shot, never static, never posed. Body riding with true horseman mechanics — driving with the stride, never bouncing loosely. PHYSICS The gallop rhythm authentic — four-beat stride cadence driving his body and the camera shake in sync; hair and cuirass straps whipping with true 45 km/h wind; the rein-snap with real arm mechanics; dust, embers and smoke streaking past at speed-correct parallax — near particles fast, distant silhouettes sliding slow; the horse's mane snapping at the frame edge with real motion; sweat behavior true in wind; no face morphing, no identity drift at any point. LIGHTING Warm sepia-golden battlefield grade locked to <IMAGE_1> throughout — harsh diffused sun from high frame-left through smoke, hot speculars on sweat and leather, dust glowing in the light streaks, honest brow shadows; haze density constant. AUDIO No music, no score, no BGM. Only real diegetic sound: thundering four-beat hoofbeats pounding beneath everything, the horse's hard breathing and snorts, wind roaring past at gallop speed, his own driving breath and one sharp urging exhale at the rein-snap, dust hiss, embers ticking past, the distant battle roar and clashes sliding by on both sides. No stings, no whooshes. STYLE Photoreal, kinetic war cinema, fine film grain, heavy atmosphere — smoke, embers, dust streaks — pounding handheld tracking energy, 16:9. POSITIVE LOCKS His face stays locked to <IMAGE_2> every frame with zero morphing; framing, grade and war atmosphere stay locked to <IMAGE_1>; the camera holds the frontal tracking position the entire shot; the horse remains only a mane-and-neck hint at the bottom edge; background figures stay as distant blurred silhouettes, no readable faces; dust, embers and smoke stream past continuously; real-time speed, no slow motion.

Input media

2

Source images and video this run consumed.

bahuuuu.png

node 1 · 5.7 MB

ttt.png

node 7 · 5.9 MB