TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

adf2ef30-2b69-4e04-83c3-e6247e3bc58b

Queued
Jul 23, 2026, 03:51 PM
Completed
Jul 23, 2026, 03:52 PM
Execution time
11.1s
Outputs
1 · 1.5 MB
Inputs
1
Cached nodes

Outputs

1

Click an image to view it full size.

character_ref_00381_.png

node 3 · 1.5 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

Photorealistic vertical 9:16 interior of a small one-room pre-war apartment at two in the morning, no people in frame. A salvaged wooden door laid across trestles serves as a desk against a window wall. Two monitors sit on it, a 27 inch primary in the centre and an older 22 inch with a thick bezel angled at the left, both screens off and dark. A small worn black audio interface with a fader strip, its most-used knob lettering rubbed away, one blue LED. Closed-back black studio headphones resting on the desk. A single white mug with a hairline crack and dried coffee rings, sitting to the right of the keyboard. Unmanaged cable mess falling behind the desk. Behind the desk, a window with aluminium venetian blinds half closed, and a cast iron radiator beneath it. On the left, painted-over brick wall. Deep in the background, a bare mattress on the floor, unmade, no bed frame, and a folding chair with clothes on it. No decoration, no plants, no artwork, no photographs anywhere. Ceiling light off. The only light is a weak 2400K sodium streetlamp outside the window, cutting through the blind slats and laying soft horizontal bars across the brick and the floor. Everything else falls into dark milky shadow with visible noise. Over-shoulder from behind the chair, looking down onto the desk and the primary monitor, 35mm. Alexa 35, Zeiss Supreme Prime at T2, camera at seated eye height, locked off. Kodak 500T tungsten stock character, low saturation, lifted blacks, real dust in the air, genuine wear on every surface.

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

1

Source images and video this run consumed.

character_ref_00380_.png

node 5 · 1.5 MB