TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

b2c541e5-2861-4b46-8a4d-a8ddda3ad212

Queued
Jul 24, 2026, 04:28 PM
Completed
Jul 24, 2026, 04:28 PM
Execution time
15.7s
Outputs
1 · 6.3 MB
Inputs
3
Cached nodes
3

Outputs

1

Click an image to view it full size.

character_ref_00424_.png

node 3 · 6.3 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

**POSITIVE PROMPT** @Wren hands, keyframe for shot S1.29. Vertical 9:16, 1440x2560. **Directly overhead, straight down, no tilt.** Derived from the **P-04 top-down plate**, **wider than both previous top-downs** — the third distinct crop. Visible in frame: **both hands, @Console, @Keyboard, and @Mug's edge entering at the frame corner**, the worn lacquer oval between them, and **the coffee ring cluster partly visible for the first time**. The wider crop is the point: after the tightest frame in the episode, the show pulls back and looks at her body from above like evidence. Flat, airless, two planes. Her face entirely off screen. Lens character 50mm at 1.2 m, camera height 190 cm, perpendicular to the desk. Locked off. Hands: **both lying still, palms down, exactly where they stopped** — not withdrawn, not repositioned, not resting comfortably. The posture of hands abandoned mid-task rather than placed. Left hand over the keyboard, right hand at the console, fingers slightly uneven, asymmetric, one wrist at a slightly awkward angle because nobody arranged them. Wrists low and unsupported. Long-fingered, narrow palms, visible tendons on the backs, prominent knuckles. **Alive, not sculptural** — faint tendon tension, skin settled under its own weight. Hand detail: **A3 — the 6mm pale, very slightly raised scar across the left index knuckle, present and readable.** Nails cut short and slightly uneven, unpolished, pale, not bitten. **Chapped, picked cuticles, worst on the left thumb and index.** Dry skin, one small crack at the base of the right thumb, veins visible on the backs of both hands. Two small freckles on the back of the right hand between the index and middle metacarpals. **No rings, no watch, no bracelet.** Environment: @Keyboard tenkeyless mechanical, off-black, W4, **three legends worn blank on E, A and Backspace**. @Console matte black, W4, finger polish on the two used knobs, dust on the four unused, one blue LED. **@Mug at the frame corner, cold, in its darkest ring, untouched.** @Desk lacquer aged amber and finely crazed, worn matte in the forearm oval with bare furred timber at two points, **four overlapping coffee rings, one much darker and older**, dust heavier toward the frame edges. Lighting: **blue-white screen spill from off frame top, no green**, falling across the desk and dying by the bottom of frame. No secondary source. **Soft double shadows from the two monitors under both hands — the doubling must be present.** Dull sheen on the lacquer only, no specular hotspots. Blacks lifted and noisy at the edges. Skin: unretouched, real pore and knuckle texture, cool undertone, no cosmetic surface. **NEGATIVE PROMPT** posed hands, arranged hands, symmetrical hand positions, mirrored hands, hands neatly placed, hands clasped, hands folded, fingers interlaced, fingers splayed, curled fists, hands withdrawn, hands lifted, hands off the desk, typing, mid-stroke, motion blur, extra fingers, six fingers, missing fingers, fused fingers, malformed hands, boneless fingers, bent wrong joints, duplicate thumb, sculptural hands, mannequin hands, wax hands, dead hands, corpse hands, rings, wedding ring, watch, bracelet, nail polish, long nails, manicured nails, bitten nails, smooth hands, young hands, moisturised skin, retouched skin, airbrushed, plastic skin, flawless, beautiful hands, model hands, elegant hands, green spill, green cast, warm spill, amber spill, sodium bar on the desk, ambient fill, fill light, even lighting, single shadow, hard shadow, no shadow, specular hotspot, glossy desk, polished desk, new desk, clean desk, no coffee rings, tidy, organised, uncluttered, mug centred, mug held, mug moved, second mug, monitor in frame, screen in frame, mouse in frame, phone, notebook, pen, room visible, wall visible, chair visible, face, head, arms above the elbow, tighter crop, keyboard-only crop, matching S1.18, matching S1.11, pristine keyboard, all legends crisp, backlit keyboard, RGB lighting, LED glow, numpad, full-size keyboard, laptop keyboard, clean console, dust-free knobs, legible screen text, text, watermark, angled camera, tilted angle, perspective distortion, three-quarter overhead, camera movement, push in, drift, handheld, dolly, shallow focus, bokeh, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, lens flare, halation, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, aesthetic, curated, horizontal framing, morphing edges, AI artefacts

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

3

Source images and video this run consumed.

character_ref_00376_.png

node 4 · 1.3 MB

character_ref_00384_.png

node 5 · 1.3 MB

character_ref_00382_.png

node 6 · 1.4 MB