b749976e-359a-437a-a2d0-7889b362c16b
- Queued
- Jul 18, 2026, 01:23 PM
- Completed
- Jul 18, 2026, 01:23 PM
- Execution time
- 11.3s
- Outputs
- 1 · 1.4 MB
- Inputs
- 1
- Cached nodes
- —
Outputs
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Text prompts
2[SHOT 3.24 | REFS: none — exterior POV plate] Train POV shot — the camera is mounted at the front of the locomotive looking straight down the tracks, the train is inside the tunnel approximately fifty feet from the exit. The tunnel exit is a semi-circular arch of light ahead — a brilliant warm golden frame of afternoon October light surrounded by the dark stone interior of the tunnel. The exit arch is BRIGHT — the outside world blown out to approximately 1.5 stops overexposed, a blinding warm white-gold shape with the barest suggestion of autumn treeline and sky beyond, not yet resolved. The tunnel interior walls are dimly visible — rough-cut stone with moisture, arching overhead, dark and close. The twin rails converge toward the bright exit arch, their steel surfaces catching the incoming light as long converging specular streaks. Composition: symmetrical single-point vanishing through the exit arch. The bright arch fills approximately 35% of the frame center. Dark tunnel walls frame it on all sides. Rails converge from foreground toward the light. Camera: ARRI Alexa 35, Cooke S7/i 25mm at T4 — matching the entry shot 3.22. Lighting: the exit light is the ONLY source — warm golden 5200K afternoon sun flooding in from outside, overexposed at the arch but correctly exposing the near-tunnel walls as dim shapes. This creates a natural iris effect — the eye drawn to the bright center. Grade: Kodak 2383 — this frame is the inverse of 3.23. Where that was near-black, this is bright-center-dark-surround. The overexposure at the arch is period-correct (film stock response to a bright exit after darkness). Warm golden dominant. Style: photorealistic 2.39:1 cinematic still, prestige TV quality, train-mounted POV matching 3.22, the exit arch as a metaphorical frame — the light at the end. Tack-sharp on the rails, tunnel walls readable in the dim margins.
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
Input media
1Source images and video this run consumed.