b79e6b44-d9c4-4eb4-ac9c-e82c1344874d
- Queued
- Jul 24, 2026, 02:41 PM
- Completed
- Jul 24, 2026, 02:42 PM
- Execution time
- 23.9s
- Outputs
- 1 · 5.8 MB
- Inputs
- 4
- Cached nodes
- 4
Outputs
1Click an image to view it full size.
Text prompts
3**POSITIVE PROMPT** @Wren, keyframe for shot S1.08 — the series signature gesture, series-template asset. Vertical 9:16, 1440x2560. **Hard profile at 90 degrees**, camera at desk height, marginally below her eye line. She occupies the **right two thirds** of frame, facing screen-left. The empty space sits **in front of her at frame-left**, the only time the negative space leads rather than trails. **One sodium bar crosses the frame horizontally exactly on her eye line**, cutting the @Blinds background. Her left hand rising into the lower third makes a strong diagonal against that horizontal. Eye on the upper third, hand on the lower third, bar on the midline. Three planes with strong separation. Head and shoulder only. Lens character **50mm** at 1.2 m, camera height 100 cm, hard profile, honest perspective, no stylisation. Locked off. State: fatigue 30 percent, wash cycle day 3, wardrobe look EP01, hair tucked behind the right ear and loose on the left — at this profile the loose left side falls forward over the ear and the headphone band. Greys at the right temple. Headphone dent present under the band. Props: @Headphones worn, **the taped left hinge visible**, **the left ear pad visibly flatter and more crushed than the right** — mandatory, this frame is the reference for twenty episodes. @Blinds filling the background with the **two bent slats readable**. Posture and action: seated upright, head turned fully away from lens into clean profile, forward head, rounded shoulders. **Left hand rises flat, palm and fingers together, no finger articulation, and presses the left cup closer to her ear.** Contact just made, hand entering from below the frame line. Right hand stays at @Console, out of frame, never joining. Weight shifted one centimetre toward the desk on the press. Expression state: **listening, first appearance.** Eyes open, unfocused approximately 30 cm past the screen — not reading, not tracking. Softening of two percent, ceiling 2. Tenderness that she does not know is happening. One slightly deeper breath. Jaw unset, mouth closed and neutral, lips dry with the chronic patch left of centre. Anchors readable in profile: A1 left mouth corner lower — the left side is presented to camera at this angle. 3mm mole below the left jawline present. A3 knuckle scar on the left index knuckle, 6mm pale, present on the rising hand. Dorsal hump on the bridge faint and visible in profile. Recessed chin, soft 128-degree jaw, long slender neck, sternocleidomastoid visible on the turn. Left ear covered by loose hair and the headphone cup. Lashes straight, sparse at the outer corner. Grey-green iris reading grey. Lighting: primary **green** screen key raking from frame-left, catching the front third of the profile — brow, nose, lips, chin — and leaving the entire rear half of the head in black. Secondary sodium through @Blinds behind, rimming the crown and the headphone band amber. No reflection in frame. No third source. Hands: real anatomy, dry chapped cuticles, short unpolished nails, tendon and knuckle structure correct, five fingers, flat contact. Skin: unretouched, real pore texture, no cosmetic surface, no makeup. She reads 32. **NEGATIVE PROMPT** fingers merging with hair, fingers merging with headphone, hand fused to face, extra fingers, six fingers, missing fingers, malformed hand, boneless fingers, articulated splayed fingers, gripping, cupping with curled fingers, both hands raised, right hand in frame, hand entering from above, nail polish, long nails, eyes closed, eyes focused, reading eyes, tracking saccades, eyes toward camera, direct-to-lens gaze, head turned toward lens, three-quarter angle, frontal angle, facing screen-right, smile, warm expression, blissful, serene, meditative, emotional performance, acting, sadness, grief, tenderness played, expression held as a photograph, symmetrical face, corrected asymmetry, straightened posture, upright spine, squared shoulders, chin lifted, both ear pads identical, intact hinge, missing tape, new headphones, changed headphone model, over-ear pads plump, blinds without bent slats, no sodium bar, bar off the eye line, multiple bars, blue-white key, warm key on face, backlit face, rim on the front of the face, lit rear of head, bright background, visible monitor, visible screen content, legible text, deep room detail, background bokeh detail, negative space behind her, centred subject, camera movement, push in, drift, handheld, dolly, high angle, low angle, earrings, makeup, mascara, eyeliner, lip gloss, retouched skin, airbrushed, plastic skin, smooth skin, flawless, perfect skin, beautiful, pretty, gorgeous, stunning, model, glamorous, youthful, cute, reads 25, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, lens flare, halation, glow bloom, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, cozy, text, watermark, horizontal framing, wide shot, morphing features, AI face, floating chain
Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.
1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up
node 4 · LoadImage · image
character_ref_00375_ (1).png
Input media
4Source images and video this run consumed.