TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

b8dd9c35-c215-4f65-8ecc-181d3d167dff

Queued
Jul 23, 2026, 03:21 PM
Completed
Jul 23, 2026, 03:21 PM
Execution time
11.2s
Outputs
1 · 1.3 MB
Inputs
2
Cached nodes
1

Outputs

1

Click an image to view it full size.

character_ref_00374_.png

node 3 · 1.3 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

[REFS: attach @Elena face ref] The woman's face reflected ghostly in a dark cottage window at night. She is looking out through the glass. On the OUTSIDE of the windowsill, sharp and close to the glass, a large black raven sits motionless facing her through the window. The raven and her reflection occupy the same visual plane — layered on top of each other through the glass, her ghosted face and the bird's sharp black body merged in the window. Inside: dark, only the faint glow of the table lamp behind her. Outside through the glass past the raven: moonlit ocean, the boatyard dark, fog low on the water. Her reflection shows her eyes wide, alert — this bird is wrong, she feels it. The raven's eye catches the faint lamplight — one bright point in its dark head, looking directly at her. Shot on full-frame mirrorless, 50mm at f2. The raven on the glass is sharp, her reflection is ghosted and layered, the ocean beyond is soft. Natural darkness — moonlight from outside, lamp glow from inside, nothing else. Hyperrealistic — individual feather barbs on the raven, condensation on the lower window pane, her transparent reflected face, the dust on the glass. 9:16 vertical.

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

2

Source images and video this run consumed.

character_ref_00373_.png

node 4 · 1.1 MB

character_ref_00348_.png

node 5 · 1.4 MB