TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

be1bb4fa-f9c5-444f-a03d-2b92aca3d487

Queued
Sep 5, 2026, 06:01 AM
Completed
Sep 5, 2026, 06:02 AM
Execution time
44.9s
Outputs
1 · 8.0 MB
Inputs
3
Cached nodes

Outputs

1

Click an image to view it full size.

GrokRefUpload_00077_.mp4

node 3 · 8.0 MB

Text prompts

3
Promptnode 2 · CuiMaoGrokReferenceToVideo · promptCuiMao Grok Reference to Video

**DURATION:** 6 seconds. ONE CONTINUOUS SHOT. No cuts. OUTPUT 16:9 FULL FRAME. Fill the whole 16:9 frame. Do not add black bars. Do not add any logo. **LOOK:** 1975 Hindi-film photochemical look. Fine grain. Hard noon sun. Granite and scrub. Match <<Image_1>>. **REFERENCE MAP** <<Image_1>> START FRAME. Open on this exact cover: Jai seated left with the revolver, Veeru crouched center with a hand on Jai’s shoulder, Basanti crouched right. Rocks, light, wardrobe in frame, and the rifle against the stone all lock from this picture. <<Image_2>> JAI identity. Face, hair, light-wash denim jacket, black shirt. Face lock for the man on the left = this sheet. **His seat and body stay locked to <<Image_1>>.** He does not stand. He does not walk. He does not leave. <<Image_3>> VEERU identity. Face, hair, denim jacket, navy knit. Face lock for the man in the center = this sheet. Basanti has no sheet. Costume and body = <<Image_1>> only. After the open, prefer her back or side — do not hold a new front-on close-up of her face. The rifle exists only as seen in <<Image_1>>. Jai’s revolver exists only as seen in <<Image_1>>. **CAST LOCK** Jai = <<Image_2>> in the **exact** left gap of <<Image_1>> for the whole clip. Only his head and gun arm move. Veeru = <<Image_3>>. He leaves. Basanti = <<Image_1>>. She leaves. Bandits stay off-screen. **CAMERA** Open on <<Image_1>>. As soon as Veeru and Basanti run, **track them** toward the bushes on screen right. No cut. Mild handheld. Jai may slide out of frame because the camera is following the runners — Jai himself stays planted. **ACTION — 6 SECONDS** **0.00–1.40** Hold <<Image_1>>. Jai from <<Image_2>> **looks screen-left** and **fires** the revolver at off-screen bandits. His torso stays in the same seat. Veeru’s hand is still on him. Return fire hits **only rock**. Nobody is hit. **1.40–2.40** Veeru from <<Image_3>> lets go, takes Basanti’s hand. She stays low. No new front-on of her face. **2.40–6.00** Veeru pulls Basanti **through the bushes and off-screen**. Camera **tracks the two of them**. Jai **does not move from the gap**. He keeps looking screen-left and shooting. End on the runners clearing the scrub. **AUDIO — SFX ONLY** Revolver from Jai. Distant return fire. Rock chips. Boots and cloth in dry brush. No dialogue. No music. No score. No voiceover. **NEGATIVE** Do not let Jai stand, walk, crawl, or exit. Do not let Jai follow Veeru. Do not invent a Basanti sheet. Do not hold a new front-on close-up of Basanti after the open. Do not show bandits. Do not let a bullet hit Jai, Veeru, or Basanti. Do not add a logo or letterbox. Do not swap Jai’s face away from <<Image_2>>. Do not swap Veeru’s face away from <<Image_3>>. Do not change the rocks. Do not cut.

2 other text fields— sigmas, filenames, and other non-prompt strings the logger swept up

node 1 · CuiMaoGrokReferenceImages · image

Veeru sheet.png

node 1 · CuiMaoGrokReferenceImages · paths

input/start_1.png input/Jai dev sheet.png input/Veeru sheet.png

Input media

3

Source images and video this run consumed.

start_1.png

node 1 · 2.6 MB

Jai dev sheet.png

node 1 · 1.7 MB

Veeru sheet.png

node 1 · 12 MB