bf8d90e7-555b-4356-b8f9-f9666bbd3230
- Queued
- Jul 15, 2026, 05:53 PM
- Completed
- Jul 15, 2026, 05:54 PM
- Execution time
- 57.9s
- Outputs
- 1 · 2.2 MB
- Inputs
- 2
- Cached nodes
- —
Outputs
1Click an image to view it full size.
Text prompts
1Continuing from his upward look, the action eases into smooth slow motion — his half-smile settling, dust motes drifting lazily through warm sun-shafts, subtle breathing, camera holding a very slow micro push-in. On the left side of frame, two glowing rectangular game-style choice buttons fade in and stack vertically — semi-transparent dark charcoal panels with thin glowing amber borders, clean white uppercase text, soft outer glow, matching the warm golden light of the corridor. The upper button reads "APOLOGIZE AND GO", the lower button reads "HELP HER". A small white arrow cursor drifts in from the lower right, glides up to the lower button "HELP HER", hovers as that button brightens and its amber border glows, then clicks it — the button flashes briefly. Video game interactive choice interface overlay, cinematic, dreamlike suspended time, no cut. Negative: garbled text, misspelled text, gibberish letters, warped UI, duplicate buttons, extra cursors, blurry text, distorted face, extra limbs SFX: ambience drops to a low filtered hum, headphone bleed fades out, soft chime as buttons appear, light click on selection.
Input media
2Source images and video this run consumed.