TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

c9f58b2a-818c-41bd-8ee5-5701259ece5a

Queued
Aug 16, 2026, 02:28 PM
Completed
Aug 16, 2026, 02:31 PM
Execution time
3m 16s
Outputs
1 · 4.6 MB
Inputs
1
Cached nodes

Outputs

1

Click an image to view it full size.

timeline_00076_.mp4

node 12 · 4.6 MB

Text prompts

2
Promptnode 11 · SeedanceV2Video · promptSeedance 2.0 Video

SCENE CONTEXT Low angle medium shot: <IMAGE_2> raises his mace high above his head, the motion building from a coiled stance into a full extension, his face pure heroic intensity as he rallies the soldiers around him. He shouts the order to protect the people. Four shots build the beat — the gathering tension, the raise, the peak hold, and the shout — all from a low angle that emphasizes his scale against the sky. ACTIVE REFERENCES <IMAGE_2>: face, hair, beard, and costume taken directly from this character sheet — broad-built warrior, sleeveless engraved steel cuirass with a stylized lion-motif chest emblem, dark curly shoulder-length hair, short beard, small hoop earring, blood streaked across his cheek, faded scars across chest and arms, deep red draped dhoti trousers with gold trim, leather wrap sandals crossed with cord. 100% matches the reference. <IMAGE_3>: aged gold-toned war mace, large round studded head with a domed spike at the top, embedded round bosses across its surface, dried blood spatter crusted deep into the metal texture, worn wooden-toned haft with a weighted pommel knob at the base, gripped two-handed. 100% matches the reference. <IMAGE_1>: background and environment continuity reference — this shot picks up directly from the last frame of the previous video, matching its battlefield ground, haze density, light direction, and surrounding soldiers exactly. 100% matches the reference. LOCATION MAP Foreground: <IMAGE_2> centered low in frame, mace beginning its rise. Midground: soldiers visible at the edges of frame, matching the positioning and density established in <IMAGE_1>. Background: the same battlefield haze and sky continuing seamlessly from <IMAGE_1>, no new elements introduced. Camera stays low throughout, looking up, sky filling much of the upper frame. FIRST FRAME / BLOCKING The shot begins exactly where <IMAGE_1> left off — same ground, same haze, same soldier positions — with <IMAGE_2> beginning to plant his stance, mace still lowered at his side. FORMAT MODE Timed multishot, four HARD CUTs at stated seconds, uneven durations, camera locked low-angle throughout. Cuts only at the specified points, the camera does not cut on its own. 0.0s to 1.4s — SHOT 1, low angle MS, <IMAGE_2> planting his stance, gripping <IMAGE_3>. 1.4s HARD CUT 1.4s to 2.8s — SHOT 2, low angle, the mace beginning its rise, muscles straining. 2.8s HARD CUT 2.8s to 4.2s — SHOT 3, low angle, <IMAGE_3> reaching full height overhead, held at the peak. 4.2s HARD CUT 4.2s to 6.0s — SHOT 4, low angle close, his face at full heroic intensity as he shouts. OPTICS SHOT 1: FOV LOCK 47° medium, ground-level looking up. SHOT 2: FOV LOCK 40° medium, ground-level looking up. SHOT 3: FOV LOCK 47° medium wide, ground-level looking up, mace and sky both in frame. SHOT 4: FOV LOCK 24° close, low angle tilted up at his face. No drift mid-segment on any shot. LENS CHECK at the close of each shot: framing holds the stated FOV through its final frame. CAMERA SHOT 1: static handheld low angle, 1cm tremor, holding as he plants his feet and grips the haft with both hands. SHOT 2: handheld low angle, slight upward drift matching the mace's rise, 1cm tremor. SHOT 3: static-anchored low angle, holding the mace at full extension against the sky without cutting away. SHOT 4: handheld pushed in tight on his face, 1cm tremor, catching the shout. ACTION SHOT 1 (0.0–1.4s): <IMAGE_2> plants his back foot, both hands closing around <IMAGE_3>'s haft, weight settling low, jaw already tightening. SHOT 2 (1.4–2.8s): he drives the mace upward in one continuous motion, shoulders and arms straining visibly under its real weight, soldiers around him beginning to react. SHOT 3 (2.8–4.2s): <IMAGE_3> reaches full height above his head, held there, silhouetted hard against the sky, the moment stretching. SHOT 4 (4.2–6.0s): his face locks into pure heroic intensity — eyes blazing, jaw driving the words — as he shouts: "Prajaa ko bachao!" PHYSICS <IMAGE_3> carries real, visible weight throughout the raise — the motion is effortful, not weightless, torque transferring through his shoulders and back. His stance stays grounded and stable under the mace's mass at full extension. Cloth and hair respond naturally to the motion. LIGHTING Lighting, haze density, and color grade continue seamlessly from <IMAGE_1> throughout all four shots — no shift in sun direction or tone. <IMAGE_3>'s gold-toned metal catches the light along its studded surface as it rises. PERFORMANCE <IMAGE_2>'s expression builds progressively — determined focus in shot 1, strain and resolve in shot 2, held intensity in shot 3, and full unguarded heroic conviction in shot 4 as he shouts, veins visible at his neck, eyes wide and blazing rather than narrowed. AUDIO <IMAGE_2> shouts, full-voiced and commanding: "Prajaa ko bachao!" STYLE Photoreal, heroic and grounded, fine film grain, motion blur restrained to sell the mace's real weight, low-angle scale prioritized throughout. OUTPUT SETTINGS Real-time speed throughout all four shots, no slow-motion. POSITIVE LOCKS Camera stays at or near ground level, looking up, in every shot. <IMAGE_2>'s face, hair, and costume stay accurate to the character sheet throughout. <IMAGE_3>'s shape, gold tone, studded head, and blood spatter stay consistent with the reference and stay gripped in his hands throughout the raise. Background, haze, lighting, and soldier positioning stay continuous with <IMAGE_1>'s last frame — no new environment introduced. His expression builds from determined to fully intense across the four shots, peaking only in shot 4.

1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up

node 10 · SeedReferenceImages · paths

input/Screenshot (902).png input/hf_20260813_193728_d1793fc2-169c-41d5-a922-0105928e88dc.png input/mace.png

Input media

1

Source images and video this run consumed.

mace.png

node 10 · 1.2 MB