TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

cfa1c2d8-e23a-4371-9a35-d2dabda54058

Queued
Aug 21, 2026, 04:37 AM
Completed
Aug 21, 2026, 04:40 AM
Execution time
2m 30s
Outputs
1 · 9.9 MB
Inputs
1
Cached nodes
1

Outputs

1

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timeline_00152_.mp4

node 12 · 9.9 MB

Text prompts

3
Promptnode 11 · SeedanceV2Video · promptSeedance 2.0 Video

SCENE CONTEXT The shot opens with <IMAGE_2>, the commander, already arriving at <IMAGE_1>'s side amid the noise of the ongoing battle — no approach shown, he is simply there, shouting to be heard over the surrounding chaos. He delivers his warning at full volume, urgent and breathless. <IMAGE_1> responds in kind — not calm, but raised and forceful, the way anyone would have to speak to cut through a battlefield's noise, his own version of urgency layered over something not fully true beneath it. Once he finishes, the commander nods sharply and turns, sprinting off-frame to a horse waiting a short distance away, mounting and riding hard through the battlefield. Six shots build the exchange and the departure. ACTIVE REFERENCES <IMAGE_1>: broad-built warrior, sleeveless engraved steel cuirass with a stylized lion-motif chest emblem, dark curly shoulder-length hair, short beard, small hoop earring, blood streaked across his cheek and dried on his brow, faded scars across chest and arms, deep red draped dhoti trousers with gold trim, leather wrap sandals crossed with cord. 100% matches the reference. <IMAGE_2>: commander, conical steel helmet with mail neck-guard, riveted chainmail hauberk over a tan underlayer, leather chest strap with circular medallion clasp, rust-orange dhoti-style trousers, strapped leather sandals, weathered battlefield face streaked with dust and sweat, breathless from exertion already spent before this shot begins. 100% matches the reference. <IMAGE_3>: color and tone reference — overall grade, contrast, warm hazy backlight, and battlefield depth for the entire sequence pulled from this image. 100% matches the reference. LOCATION MAP Foreground: <IMAGE_1> and <IMAGE_2> already standing close together from the first frame, shouting distance despite their proximity. Midground: chaotic battle movement blurred behind and around them — clashing figures, dust, motion at every depth. Background: haze and distant blurred fighting consistent with <IMAGE_3>'s depth and light quality, no palace or pavilion visible. A horse waits just out of frame to the side, visible only once the commander runs to it in the final shot. Lighting and color grade match <IMAGE_3> throughout. FIRST FRAME / BLOCKING <IMAGE_2> is already present, close to <IMAGE_1>, chest heaving, mouth already opening to shout over the surrounding noise as the shot begins, battle chaos visible on all sides. FORMAT MODE Timed multishot, six HARD CUTs at stated seconds, uneven durations. Cuts only at the specified points, the camera does not cut on its own. 0.0s to 2.4s — SHOT 1, medium two-shot, <IMAGE_2> already present, shouting over the noise: "Yuvraj! Inkoshi bhaag rahaa hai!" 2.4s HARD CUT 2.4s to 3.4s — SHOT 2, close on <IMAGE_1>'s face, a sharp, urgent reaction, no calm — jaw set hard, eyes flashing. 3.4s HARD CUT 3.4s to 6.6s — SHOT 3, OTS from behind <IMAGE_2>, <IMAGE_1> shouting to be heard, forceful and raised: "Raajmaata se kaho, Baahubali Inkoshi kaa peechaa kar rahaa hai!" 6.6s HARD CUT 6.6s to 9.0s — SHOT 4, close on <IMAGE_1>'s face, finishing loud and hard, urgency masking whatever lies beneath: "Main prajaa kee rakshaa karoonga!" 9.0s HARD CUT 9.0s to 10.2s — SHOT 5, <IMAGE_2> nodding sharply, already turning and breaking into a sprint away from <IMAGE_1>, off toward the edge of frame. 10.2s HARD CUT 10.2s to 15.0s — SHOT 6, wide tracking, <IMAGE_2> reaching the waiting horse just outside the previous frame, mounting in one motion, and riding hard through the chaos of the battlefield, dust kicking up behind him. OPTICS SHOT 1: FOV LOCK 35° medium two-shot. SHOT 2: FOV LOCK 18° close portrait. SHOT 3: FOV LOCK 35° over-the-shoulder. SHOT 4: FOV LOCK 18° close portrait. SHOT 5: FOV LOCK 40° medium wide. SHOT 6: FOV LOCK 55° wide tracking. No drift mid-segment on any shot. LENS CHECK at the close of each shot: framing holds the stated FOV through its final frame. CAMERA SHOT 1: handheld at chest-height, real tremor and slight jostle as if caught in the crowd of battle, holding both men close together. SHOT 2: handheld pushed in tight on <IMAGE_1>'s face, 1-2cm tremor, urgency in the camera's own instability. SHOT 3: handheld positioned behind <IMAGE_2>'s shoulder, 1-2cm tremor, holding <IMAGE_1> as he shouts. SHOT 4: handheld, 1-2cm tremor, close on <IMAGE_1>'s face through the rest of the line, unstable and immediate. SHOT 5: handheld tracking <IMAGE_2>'s sprint, following him toward the edge of frame. SHOT 6: handheld tracking wide alongside the horse's gallop, dust and battlefield chaos crossing the frame as he rides. ACTION SHOT 1 (0.0–2.4s): <IMAGE_2>, already at <IMAGE_1>'s side amid the din of battle, shouts to be heard, real fear and urgency in his raised voice: "Yuvraj! Inkoshi bhaag rahaa hai!" SHOT 2 (2.4–3.4s): <IMAGE_1>'s face snaps into sharp focus, no stillness or calm — jaw hard, eyes flashing with immediate, forceful reaction. SHOT 3 (3.4–6.6s): <IMAGE_1> shouts back over the noise, forceful and loud, his volume and urgency matching the chaos around them: "Raajmaata se kaho, Baahubali Inkoshi kaa peechaa kar rahaa hai!" SHOT 4 (6.6–9.0s): he finishes just as loud, the urgency in his voice covering whatever calculation might sit underneath: "Main prajaa kee rakshaa karoonga!" SHOT 5 (9.0–10.2s): <IMAGE_2> nods once, sharp and immediate, and breaks into a full sprint away from <IMAGE_1>, heading toward the edge of frame. SHOT 6 (10.2–15.0s): he reaches a horse waiting just outside the earlier frame, mounts it in one fluid motion, and rides hard through the battlefield, weaving through the chaos, dust trailing behind him. PHYSICS Both men's voices carry real projection and strain, the kind of raised, urgent speech needed to be heard over battlefield noise — not measured or quiet at any point. <IMAGE_2>'s sprint and mount carry real athletic effort and momentum. The horse's gallop kicks up dust and dirt with genuine weight and speed as it moves through the surrounding chaos. LIGHTING Color grade, contrast, and light quality pulled from <IMAGE_3> throughout — warm hazy backlight, soft diffusion, consistent haze density across all shots. PERFORMANCE <IMAGE_2>'s delivery is loud, breathless, and genuinely afraid, real urgency pushing through every word. <IMAGE_1>'s delivery is equally loud and forceful — no calm register at all — his urgency reading as battlefield necessity on the surface, while something faintly calculating still flickers behind his eyes in the close shots, never softened into stillness. Both men shout to be heard, the way people naturally raise their voices in a crowded, noisy space. AUDIO <IMAGE_2> shouts, urgent and breathless: "Yuvraj! Inkoshi bhaag rahaa hai!" <IMAGE_1> shouts back, forceful and immediate: "Raajmaata se kaho, Baahubali Inkoshi kaa peechaa kar rahaa hai! Main prajaa kee rakshaa karoonga!" Background: constant battlefield noise — clashing weapons, shouting, distant impacts — throughout all six shots. STYLE Photoreal, cinematic and grounded, fine film grain, unstable handheld tremor throughout to sell the chaos of the battlefield, more kinetic tracking during the departure, color and mood matched to <IMAGE_3> throughout. OUTPUT SETTINGS Real-time speed throughout all six shots, no slow-motion. POSITIVE LOCKS <IMAGE_2> is already present beside <IMAGE_1> in shot 1 — no approach shown before that point. Both men's dialogue is delivered loudly and urgently throughout, matching the noise of a crowded battlefield — no calm or measured tone at any point. <IMAGE_1>'s face, hair, and costume stay accurate to the reference throughout. <IMAGE_2>'s gear and face stay consistent with the reference across all shots. The horse is not visible until shot 6, when <IMAGE_2> reaches it just outside the earlier frame. Color grade and lighting stay locked to <IMAGE_3>'s reference throughout the entire sequence. No palace, pavilion, or structure appears in the background of any shot — only open battlefield haze and combat.

2 other text fields— sigmas, filenames, and other non-prompt strings the logger swept up

node 10 · SeedReferenceImages · image

Screenshot (927).png

node 10 · SeedReferenceImages · paths

input/hf_20260813_193728_d1793fc2-169c-41d5-a922-0105928e88dc.png input/ChatGPT Image Aug 15, 2026, 05_56_21 PM.png input/Screenshot (927).png

Input media

1

Source images and video this run consumed.

Screenshot (927).png

node 10 · 2.2 MB