TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

d0c53608-ab7d-417c-92b8-93bd1b6f4bec

Queued
Jul 24, 2026, 04:08 PM
Completed
Jul 24, 2026, 04:08 PM
Execution time
17.7s
Outputs
1 · 6.2 MB
Inputs
4
Cached nodes
5

Outputs

1

Click an image to view it full size.

character_ref_00414_.png

node 3 · 6.2 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

**POSITIVE PROMPT** @Wren hands, keyframe for shot S1.11. Vertical 9:16, 1440x2560. **Directly overhead, straight down, no tilt.** Derived from the **P-04 top-down plate**. The desk surface fills the frame and runs vertically: **@Keyboard occupying the lower two thirds, @Console entering at the top right**, the worn lacquer oval visible between them. Her hands enter from the bottom frame edge, **partially cropped, never fully in frame**. Leading lines: the desk's front edge across the very bottom, the keyboard's rows as horizontal rhythm. **Deliberately graphic, cold and diagrammatic — the most schematic frame in the episode.** Two planes, flat, airless. Lens character 50mm at 1.1 m, camera height 190 cm, perpendicular to the desk. Locked off. **This exact framing is the master top-down and is not repeated — every later top-down is a different crop of it.** Visible: @Keyboard — tenkeyless mechanical, off-black ABS caps on an aluminium plate, W4, **three legends worn completely blank on E, A and Backspace** with the surrounding legends still readable, caps polished where her fingers land. @Console entering top-right — matte black steel and plastic, W4, **finger polish on the two knobs she uses, matte and dusty on the four she does not**, one blue LED, transport keys, jog wheel. Between them the @Desk lacquer: aged amber, finely crazed, **worn matte in the forearm oval** with bare furred timber at two points. Dust light and disturbed around the keyboard showing hand paths, heavier at the frame edges. No mug, no monitors, no room, no face. Hands: both, entering from the bottom frame edge, partially cropped. **Left hand on the keyboard, right thumb rolling the jog wheel** — the most practised movement in her body, small and precise. **Efficient, unhesitating, no pause anywhere.** Wrists low and unsupported, minimal wrist travel, fingers close to the keys, caught mid-action and asymmetric. Long-fingered, narrow palms, visible tendons on the backs, prominent knuckles. Hand detail: **A3 — the 6mm pale, very slightly raised scar across the left index knuckle, present and readable.** Nails cut short and slightly uneven, unpolished, pale, not bitten. **Chapped, picked cuticles, worst on the left thumb and index.** Dry skin, one small crack at the base of the right thumb, veins visible on the backs of both hands. Two small freckles on the back of the right hand between the index and middle metacarpals. **No rings, no watch, no bracelet.** Lighting: **screen spill from off frame top, blue-white** — nothing playing — falling across the desk and dying by the bottom of frame. No secondary source. **Her hands cast soft double shadows from the two monitors — the doubling must be present.** Dull sheen on the lacquer only, no specular hotspots. Blacks lifted and noisy at the frame edges. Skin: unretouched, real pore and knuckle texture, cool undertone, no cosmetic surface. **NEGATIVE PROMPT** extra fingers, six fingers, missing fingers, fused fingers, malformed hands, boneless fingers, bent wrong joints, duplicate thumb, mirrored hands, symmetrical hand positions, posed hands, **still hands**, frozen hands, hesitating, pausing, hands fully inside frame, hands floating above the keys, high wrist arch, wrist rests, splayed fingers, one hand only, both hands on the keyboard, right hand on the keyboard, thumb off the jog wheel, rings, wedding ring, watch, bracelet, nail polish, long nails, manicured nails, bitten nails, smooth hands, young hands, moisturised skin, retouched skin, airbrushed, plastic skin, flawless, beautiful hands, model hands, elegant hands, green spill, green cast, warm spill, amber spill, sodium bar on the desk, ambient fill, fill light, even lighting, single shadow, hard shadow, no shadow, specular hotspot, glossy desk, polished desk, new desk, clean desk, tidy, organised, uncluttered, mug in frame, monitor in frame, screen in frame, mouse in frame, phone, notebook, pen, room visible, wall visible, chair visible, face, arms above the elbow, pristine keyboard, new keyboard, all legends worn, all legends crisp, backlit keyboard, RGB lighting, LED glow, membrane keyboard, numpad, full-size keyboard, laptop keyboard, clean console, dust-free knobs, legible screen text, text, watermark, angled camera, tilted angle, perspective distortion, three-quarter overhead, camera movement, push in, drift, handheld, dolly, shallow focus, bokeh, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, lens flare, halation, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, aesthetic, curated, horizontal framing, morphing edges, AI artefacts

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

**POSITIVE PROMPT** Plate for shot S1.16 — @Loft, derived from the **P-05 glass macro plate**. Vertical 9:16, 1440x2560. Extreme close-up on **@Monitor1's matte anti-glare surface**, square to the screen plane, framed on the queue region — the upper third of the composition reserved for the incoming entry, the field below it running down into the lower two thirds. Single plane plus the reflection layer. Lens character 85mm macro at 0.30 m, camera at seated eye height 118 cm, square to the screen, shallow plane of focus with the surface itself sharp and the extreme frame edge softening. Surface: real anti-glare coating granularity under raking light, the micro-texture that scatters rather than mirrors, the thumb smudge at the lower left, a faint spray of dried speech droplets in the lower third, fine dust at the panel edge. @Monitor1 matte, W2, thin bezel barely intruding at the extreme frame edge. Reflection: **diffuse only, capped opacity, heavy blur** — an unresolved suggestion of her, no features, no eyes, no legible geometry. A mirror image on this coating is physically impossible. She does not move. Lighting: **blue-white** screen emission only — nothing playing, the last neutral state before Elias. Self-luminous, flat and even, no green anywhere in frame. No secondary source, no sodium. No glow bloom, no halation, no light wrap. **Generate the screen dark and empty.** Leave the upper-third entry zone, the queue field below it, and **the extreme frame edge** clean and unpopulated as comp receiver plates. No type, no letters, no numbers, no timestamps, no list rows, no window, no cursor, no UI elements in the generated image — the queue, the incoming entry and the pulsing draft window at the frame edge are all composited. Static. Locked off. Nothing moves. **NEGATIVE PROMPT** glossy screen, mirror reflection, sharp reflection, legible reflected face, reflected eyes, recognisable person in reflection, high-opacity reflection, reflection of a different room, mirror, glass sheen, specular highlight, screen glare, green light, green emission, green cast, warm light, amber light, sodium light, coloured spill, glow bloom, halation, light wrap, lens flare, text, type, letters, words, numbers, timestamps, durations, list rows, queue, entries, UI elements, interface, window, panel, waveform, cursor, icons, menu bar, buttons, scrollbar, generated screen content, legible anything, watermark, subtitle, deep focus, sharp background, everything in focus, wider shot, bezel dominant, second monitor, dead pixel, room visible, desk visible, keyboard visible, mug visible, hands, face, person in frame, body, camera movement, push in, drift, handheld, dolly, tilt, angled to screen, off-square, perspective distortion, pristine panel, new monitor, clean screen, no smudges, no dust, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, beautiful, aesthetic, curated, clean, tidy, horizontal framing, AI artefacts, morphing edges

Input media

4

Source images and video this run consumed.

character_ref_00376_.png

node 4 · 1.3 MB

character_ref_00384_.png

node 5 · 1.3 MB

character_ref_00382_.png

node 6 · 1.4 MB

character_ref_00377_.png

node 7 · 1.4 MB