da16d93e-4153-4812-b1d7-a124a85f9bd3
- Queued
- Aug 21, 2026, 06:16 AM
- Completed
- Aug 21, 2026, 06:20 AM
- Execution time
- 4m 39s
- Outputs
- 1 · 32 MB
- Inputs
- 2
- Cached nodes
- —
Outputs
1Click an image to view it full size.
Text prompts
2SCENE CONTEXT Baahubali gallops at full speed through an active battlefield in pursuit, camera racing directly ahead of him. ACTIVE REFERENCES <IMAGE_1>: starting frame — low frontal medium-close, rider leaning hard over the horse's neck mid-gallop, arms spread gripping reins, warm war haze. Composition and grade locked to this frame. <IMAGE_2>: Baahubali — leather cuirass with gold sun emblem, wild dark hair, mustache, gold earring, sweat and dust streaked skin. Face locked to this sheet, 100% match. FORMAT MODE One continuous shot. OPTICS MCU, 29°, no drift. CAMERA Low frontal tracking — camera races backward ahead of the rider at matched 45 km/h, holding the same framing throughout; 2cm gallop-rhythm shake pulsing with hoofbeats; focus locked on his eyes. ACTION 0-3s: Full gallop — body driving with the horse's rhythm, hair whipping back, reins flexing; eyes blazing locked into the lens, brows crushed down. Dust and embers streak past; smoke and distant fighting silhouettes slide by blurred. 3-6s: Lean deepens, jaw tightens, nostrils flare; his eyes flick ONCE toward his fleeing target ahead-left, then re-lock dead ahead with doubled fury; a blurred banner whips past. 6-9s: One rein-snap urging the horse harder, teeth gritting, sweat tearing off his temple in the wind; the war blurs faster, expression peaks — pure unstoppable will. 9-10s: Hold the burning locked eyes, hair storming; one hard blink against the dust, eyes snapping open fiercer. End. PERFORMANCE Living eyes — real moisture, wind tear-squint, the target-flick and furious re-lock, intensity building in stages, never static. True horseman body mechanics, driving with the stride. PHYSICS Authentic four-beat gallop cadence syncing body and camera shake; hair and straps whipping in 45 km/h wind; speed-correct parallax — near particles fast, far silhouettes slow; horse mane snapping at the bottom edge; no face morphing. LIGHTING Warm sepia-golden battlefield grade locked to <IMAGE_1>, sun through smoke from frame-left, hot sweat speculars, constant haze. AUDIO No music. Only thundering hoofbeats, horse breath and snorts, wind roar, his driving breath and one sharp exhale at the rein-snap, dust hiss, distant battle roar sliding past. POSITIVE LOCKS Face locked to <IMAGE_2> every frame; framing and atmosphere locked to <IMAGE_1>; horse stays a mane hint at the bottom edge; background figures distant blurred silhouettes only; real-time speed.
morph
Input media
2Source images and video this run consumed.