f0394fd2-203e-4f13-9391-5aa8b63eec7d
- Queued
- Aug 28, 2026, 07:43 AM
- Completed
- Aug 28, 2026, 07:43 AM
- Execution time
- 501 ms
- Outputs
- 0 · 0 B
- Inputs
- 2
- Cached nodes
- 1
Failure
KLingAPIError Details: code: 1201 message: prompt: size must be between 0 and 2500 request_id: b1c357dc-0e4d-44d4-b622-e72cdbec7cea status_code: 400
Stack trace
File "/home/ec2-user/ComfyUI-031/execution.py", line 545, in execute
output_data, output_ui, has_subgraph, has_pending_tasks = await get_output_data(prompt_id, unique_id, obj, input_data_all, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/execution.py", line 344, in get_output_data
return_values = await _async_map_node_over_list(prompt_id, unique_id, obj, input_data_all, obj.FUNCTION, allow_interrupt=True, execution_block_cb=execution_block_cb, pre_execute_cb=pre_execute_cb, v3_data=v3_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/execution.py", line 318, in _async_map_node_over_list
await process_inputs(input_dict, i)
File "/home/ec2-user/ComfyUI-031/execution.py", line 306, in process_inputs
result = f(**inputs)
^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2054, in generate
_raise_with_model_guidance(exc, model)
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 639, in _raise_with_model_guidance
raise exc
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/nodes.py", line 2052, in generate
result = backend.generate_image2video(request)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 95, in generate_image2video
raise exc
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/providers/official/video.py", line 93, in generate_image2video
response = generator.run(client)
^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/prediction.py", line 327, in run
resp = client.request(method=self._request_method, path=self._request_path, json=self.to_dict())
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 95, in request
_raise_for_status(resp)
File "/home/ec2-user/ComfyUI-031/custom_nodes/Comfyui-Kling-Wrapper/py/api/client.py", line 26, in _raise_for_status
raise KLingAPIError.from_response(resp)
Outputs
0The run failed before producing any output.
Text prompts
3<Image 1> — intense frontal close-up: warrior in steel muscle cuirass, gold ball earrings, red forehead mark, blood streaks on cheek, dense beard, blurred warm battlefield behind. Face, composition and grade locked to this frame — no morphing. SCENE: He senses the enemy fleeing in the distance and turns his head to HIS OWN RIGHT — his face and chin swinging toward the RIGHT side of the frame — locking eyes on the far escape route. Silent tension-building beat — no dialogue. CAMERA Handheld close-up, 1cm tremor with faint distant-impact shudders; very slow push-in across the full shot; focus locked on his eyes. TIMELINE — ONE CONTINUOUS SHOT 0-2.5s: He holds the frontal stare — deep steady breathing, jaw set. Then his EYES flick sharply toward the RIGHT side of the frame first — one beat before the head follows. 2.5-5s: His head TURNS to his own right — chin and face swinging toward the RIGHT edge of the frame, his left cheek coming toward camera, hair swinging slightly — eyes locking hard on the far distance to the frame-right: a sharpening squint, pupils adjusting to far focus, brows drawing down. 5-8s: Tension builds in stillness — his gaze held toward frame-right: nostrils flare with one slow hard breath, jaw muscles ripple as teeth set, a sweat bead slides down his temple, shoulders rise with a deeper inhale — a predator deciding. One slow heavy blink, eyes reopening colder, harder, locked. 8-9.5s: Hold the right-turned stare into the distance — absolute focus, embers and dust drifting through warm light. End. PERFORMANCE Eyes lead the head by a full beat — the flick toward frame-right, then the turn. Tension through breath, jaw, brow and stillness only. Living eyes: real moisture, warm catch-lights, precise saccades, the heavy blink and colder reopen. No dialogue, no mouth movement. PHYSICS Head turn on true neck mechanics with hair swing; real breath under the rigid cuirass; sweat bead sliding with gravity; earrings swaying faintly; dust and embers on wind; human eye mechanics; no face morphing. LIGHTING Locked to <Image 1> — warm sepia-golden battlefield tone, sweat speculars, blurred warm haze. AUDIO No music, no BGM. Only distant battle roar, wind, ember hiss, his deep breathing close, one slow hard exhale as the jaw sets. LOCKS Face locked to <Image 1> every frame; the head turn direction: his face and chin swing toward the RIGHT side of the frame, eyes ending locked toward frame-right, his left cheek angled toward camera; no dialogue; background blurred; real-time speed.
morph
1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up
node 5 · LoadImage · image
frame2 (1).png
Input media
2Source images and video this run consumed.