TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

f04fd332-0a3b-4bb7-bac5-92c45508a1a2

Queued
Jul 24, 2026, 02:45 PM
Completed
Jul 24, 2026, 02:46 PM
Execution time
25.0s
Outputs
1 · 6.1 MB
Inputs
4
Cached nodes
4

Outputs

1

Click an image to view it full size.

character_ref_00400_.png

node 3 · 6.1 MB

Text prompts

3
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

**POSITIVE PROMPT** Plate for shot S1.12 — @Loft, derived from **P-05 glass macro**. Vertical 9:16, 1440x2560. Extreme macro on **@Monitor1's matte anti-glare surface**, framed **slightly wider than S1.07** so that **@Monitor2's bezel edge intrudes at the extreme frame-left**, thrown well out of focus. Composition deliberately imbalanced toward the right; the left edge stays unresolved and nagging. Foreground: the screen substrate. Background: her diffuse reflection floating behind the glass plane. Far background, heavily defocused: the second monitor's left edge. Lens character 85mm macro at 0.30 m, camera at seated eye height 118 cm, square to the screen plane, **very shallow plane of focus** — the matte surface texture sharp, the frame-left bezel fully blurred. Surface: real anti-glare coating granularity visible under raking light, dust motes at the panel edge, the matte micro-texture that scatters rather than mirrors. @Monitor1 is matte and **incapable of a mirror image**. Reflection: her presence exists **only as a diffuse, unresolved suggestion of a face and shoulder** in the upper region — low opacity, heavy blur, no features, no eyes, no legible geometry, never a mirror image. Position consistent with her seated at the desk facing the screen. **She does not move.** Lighting: **blue-white** screen emission only, flat and even, no green anywhere in frame, nothing playing back. No secondary source. No sodium reaches this frame. Flat and ugly like a real interface — no glow bloom, no halation, no light wrap. **Generate the screen dark and empty.** Leave the middle third and the frame-left bezel region clean and unpopulated as comp receiver plates. No waveform, no timer, no interface elements, no window, no type of any kind in the generated image — the flat dead waveform, the running timer, and the pulsing draft window at the extreme frame-left are all composited over this plate. Static. Locked off. No movement of any kind. **NEGATIVE PROMPT** glossy screen, mirror reflection, sharp reflection, legible reflected face, reflected eyes, recognisable person in reflection, high-opacity reflection, reflection of a different room, mirror, glass sheen, specular highlight, screen glare, green light, green emission, green trace, warm light, amber light, sodium light, coloured spill, glow bloom, halation, light wrap, lens flare, text, type, letters, numbers, timestamps, UI elements, interface, window, waveform, audio trace, cursor, icons, menu bar, buttons, generated screen content, legible anything, watermark, subtitle, deep focus, everything in focus, sharp background, sharp bezel, shallow-to-zero blur on frame-left, centred composition, balanced composition, wider shot, room visible, desk visible, keyboard visible, mug visible, hands, face, person in frame, body, camera movement, push in, drift, handheld, dolly, tilt, angled to screen, off-square, perspective distortion, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, grain, film emulation, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, beautiful, aesthetic, curated, clean, tidy, new monitor, pristine panel, dead pixel, horizontal framing, AI artefacts, morphing edges

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

1 other text field— sigmas, filenames, and other non-prompt strings the logger swept up

node 4 · LoadImage · image

character_ref_00375_ (1).png

Input media

4

Source images and video this run consumed.

character_ref_00375_ (1).png

node 4 · 1.2 MB

character_ref_00384_.png

node 5 · 1.3 MB

character_ref_00377_.png

node 6 · 1.4 MB

character_ref_00376_.png

node 7 · 1.3 MB