TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

fa97ca8e-0754-4a5f-83be-b5eec1fc10d9

Queued
Jul 27, 2026, 09:54 AM
Completed
Jul 27, 2026, 09:54 AM
Execution time
7.6s
Outputs
1 · 1.7 MB
Inputs
0
Cached nodes

Outputs

1

Click an image to view it full size.

character_ref_00488_.png

node 3 · 1.7 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

Study Room, A small, rectangular study room permeated by a palpable stillness. Motes of dust are visibly suspended in the golden shafts of sunlight that pierce through a large, grimy window on the far wall. Floor-to-ceiling bookshelves crafted from dark, aged oak line two walls, densely packed with old, leather-bound books and scientific tomes, many with faded spines. In the center of the room, positioned slightly askew, sits a heavy, high-backed armchair upholstered in a dark, forest-green velvet, its surface faintly dulled by a fine layer of settled dust., The room feels preserved in time, suggesting long disuse. The air is still and smells faintly of old paper and dust. The oak floorboards are dark and scuffed, with a worn Persian rug in muted reds and blues partially covering the center. A heavy, antique mahogany desk occupies one corner, its surface mostly clear but for a stack of unopened letters and a closed, tarnished brass lamp. There are no signs of recent activity; even the dust on the chair has a uniform, undisturbed layer, suggesting it hasn't been sat in for months. Subtle cobwebs are visible in the higher corners near the ceiling.

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

0

This run had no input media — it generated from prompts alone.