TokiToki Internal
Atlas + S3
All runs
CompletedComfyUI

fd44a938-49e8-4613-87ec-564ddce63a30

Queued
Jul 24, 2026, 04:39 PM
Completed
Jul 24, 2026, 04:39 PM
Execution time
17.0s
Outputs
1 · 5.0 MB
Inputs
3
Cached nodes
3

Outputs

1

Click an image to view it full size.

character_ref_00428_.png

node 3 · 5.0 MB

Text prompts

2
Promptnode 1 · PrimitiveStringMultiline · valueCharacter Description (your input)

**POSITIVE PROMPT** @Wren's right hand, keyframe for shot S1.34 — the fourth and last physical event. Vertical 9:16, 1440x2560. Tight insert, **hand and the console's edge only**, from a **three-quarter angle taken from her right** — deliberately not top-down, so this hand shot repeats none of the others. The hand occupies **frame-left**, caught **withdrawn and stopped in mid-air**, held clear of the surface, angled toward the bottom-right of frame. **The console sits empty beneath it, untouched.** Nothing else in frame. Lens character **85mm** at 0.40 m, camera at seated eye height 118 cm, three-quarter from her right. Locked off. The hand: **right hand, off the console, suspended, not resting on anything.** Fingers loosely open, not splayed, not curled into a fist — a hand that pulled back faster than it decided to. Wrist relaxed but not limp. The posture reads as arrest mid-retreat, held for half a second before it will land. **No contact with any surface anywhere in frame.** Hand detail: long-fingered, narrow palm, visible tendons on the back, prominent knuckles. Nails cut short and slightly uneven, unpolished, pale, not bitten. Chapped skin, dry, one small crack at the base of the thumb, veins visible on the back. **Two small freckles on the back of the right hand between the index and middle metacarpals.** **No rings, no watch, no bracelet.** Environment: @Console edge only — matte black steel and plastic, W4, rubber knobs, **one blue LED burning as a fixed point** at the lower part of frame. Finger polish on the two used knobs where they catch the frame edge. Nothing else: no keyboard, no mug, no monitor, no desk beyond the console's edge, no room. Lighting: **blue-white** screen spill from off frame, hard falloff — the hand lit on its upper and outer surfaces, the underside and everything beyond the console edge falling into black. **The blue LED as a small fixed specular point, not a light source.** No secondary source, no sodium, no fill. Blacks lifted and noisy. Skin: unretouched, real pore and knuckle texture, cool undertone, no cosmetic surface. **NEGATIVE PROMPT** hand touching the console, fingers on a knob, hand resting on a surface, hand on the desk, hand flat, palm down, gripping, clenched fist, splayed fingers, pointing, reaching forward, hand entering frame, both hands, left hand, top-down angle, overhead, straight down, frontal, profile, extra fingers, six fingers, missing fingers, fused fingers, malformed hand, boneless fingers, bent wrong joints, duplicate thumb, sculptural hand, mannequin hand, wax hand, dead hand, posed hand, rings, wedding ring, watch, bracelet, nail polish, long nails, manicured nails, bitten nails, smooth hand, young hand, moisturised skin, retouched skin, airbrushed, plastic skin, flawless, beautiful hand, model hand, elegant hand, green spill, green cast, warm spill, amber spill, sodium light, ambient fill, fill light, even lighting, flat lighting, bright background, lit surroundings, no falloff, glowing LED, LED bloom, halation, glow, lens flare, keyboard in frame, mouse in frame, mug in frame, monitor in frame, screen in frame, phone, notebook, pen, desk surface, coffee rings, room visible, wall visible, face, arm above the elbow, shoulder, body, legible screen text, text, watermark, camera movement, push in, drift, handheld, dolly, motion blur, shallow focus bokeh, crushed blacks, high contrast, oversaturated, HDR, sharpening halo, film emulation, grain, vignette, colour grade, stylisation, cinematic look, moody, atmospheric, aesthetic, curated, horizontal framing, morphing edges, AI artefacts

Systemnode 2 · GeminiImageDirect · system_promptCharacter Image Generator (Nano Banana)

Generate a single, hyper-realistic character reference image (strictly no collages, text, watermarks, or borders). The image must feature a cinematic, three-quarter portrait of the described character, maintaining a sharp, tack-focused emphasis on the face with natural skin textures, pore details, and realistic micro-expressions. The lighting should be cinematic and directional (e.g., subtle split or Rembrandt lighting) to give depth, blending seamlessly with the environment specified in the character description. The character must have a natural, living presence, looking slightly off-camera or directly at the lens with a subtle, context-aware expression. Ensure the full head, neck, and upper shoulders are completely unobstructed. This image serves as a high-fidelity identity blueprint for temporal-consistent video generation.

Input media

3

Source images and video this run consumed.

character_ref_00376_.png

node 4 · 1.3 MB

character_ref_00384_.png

node 5 · 1.3 MB

character_ref_00382_.png

node 6 · 1.4 MB